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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Measure It Creates Flexible Dimensioning in C4D

March 31, 2014, 03:55 PM

http://lesterbanks.com/2014/03/measure-creates-fle...

The C4D Zone posts a new tool for Cinema 4D that will allow you to measure and create dimensions in the viewport and in renders. If you are familiar to measure tools in other 3D applications, this is quite similar, although far superior.

Getting Started Using Iray for Maya

March 29, 2014, 04:51 PM

http://lesterbanks.com/2014/03/getting-started-usi...

[0x1] Consultancy posts a look at using their implementation of iRay in Maya, showing off the installation, integration and use of iRay in Maya 2014. Although iRay can Maya can be “ticked” into working together, [0x1]‘s iRay is completely integrated into Maya and offers an easy setup and workflow making use of iRay’s embedded features. [0x1] Consultancy is set to release [0x1]‘s iRay for Maya on 1st of April 2014. You may remember from a previous post, that [0x1] has been working on an...

Creating Realistic Fabrc in Maya

March 29, 2014, 12:35 PM

http://lesterbanks.com/2014/03/creating-realistic-...

Jeremy Fernsler takes a look at building a furbish shader in Maya, one that takes on the visual properties of what fabric looks like in real life. A lot of the concepts in this tutorial can be used in many other instances when creating shader networks.

Create a Fake 3D look

March 28, 2014, 12:49 PM

http://lesterbanks.com/2014/03/create-fake-3d-look...

Adam Everett Miller shows how to create an interesting “fake 3d” look to short clips by adding two simple white lines to the scene.

5 Tips to Leverage Projection Mapping

March 27, 2014, 12:43 PM

http://lesterbanks.com/2014/03/5-tips-projection-m...

Technology is forever changing its course as well as its medium. With event producers preferring projection mapping for grabbing maximum eyeballs, most events are likely to feature cutting edge audio, video and lighting advancements in events making them even better.

Getting Started Using Substance Textures

March 25, 2014, 07:34 AM

http://lesterbanks.com/2014/03/getting-started-usi...

Jimmy Gunawan post a primer for getting started using Substance Textures in Maya, using them with the mental ray renderer. Substance textures are a highbred mix of procedural and image based textures that will allow you to have the best of both of those worlds.

Instantly Connect Nodes in Nuke

March 24, 2014, 03:35 PM

http://lesterbanks.com/2014/03/instantly-connect-n...

If you have seen someone work in Autodesk Flame or Smoke, you have probably seen them connect nodes together by touching two nodes together. This is called a Kiss Function, where the node will connect with default connectors just by touching them together. This is a huge timesaver, connecting nodes really quickly into complex networks in no time at all.

Exporting Mari Textures for Modo

March 24, 2014, 12:45 PM

http://lesterbanks.com/2014/03/exporting-mari-text...

Mike Jagodzinski shares some of his workflows for bringing in an using Mari textures in Modo. Mike shows how to export a complex model’s textures channels from Mari and use those in Modo, setting up materials and rendering.

Creating an Animated Banner in C4D

March 23, 2014, 11:48 AM

http://lesterbanks.com/2014/03/creating-animated-b...

Rene shares a tutorial on how to create the popular 2D style animation look in 3D, using some simple techniques in Cinema 4D. The tutorial covers how to set up and animate a banner into the scene, and also includes creating some 2D effect style graphics to enhance the animation – all in 3D space.

Plastic Animation Paper

March 23, 2014, 11:47 AM

http://lesterbanks.com/2014/03/plastic-animation-p...

PAP, or Plastic Animation Paper was a Animation application that was built to bridge traditional 2D animation with computer based workflows. That was almost two decades ago, and it has been a few years since PAP was retired and no longer supported.

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