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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

UV Editing Features and Maya 2015

April 12, 2014, 06:33 PM

http://lesterbanks.com/2014/04/uv-editing-features...

Autodesk’s Technical Specialist Steven Roselle reviews the newest UV editing tools and workflows in Maya 2015. It’s no secret that Maya’s UV tools have been in need of a major overhaul over the last few year. It is with Maya 2015 that forges some new life into the UV workflows that were long forgotten by Autodesk and tended to by scriptures and third party developers. Maya 2015 is the largest release in the UV editor area in recent memory.

Create Selective Sharpening in AE

April 12, 2014, 11:58 AM

http://lesterbanks.com/2014/04/create-selective-sh...

Quincy Gardner shares a quick tip for using a high pass filter effect that will allow you to selectively sharpen areas of your shot in After Effects. Photoshop has a high pass filter readily available, but there is nothing similar in Ae, however that doesn’t stop you from being able to make your own with some of Ae’s available tools.

Using Blender's Volumetric Rendering

April 11, 2014, 02:40 PM

http://lesterbanks.com/2014/04/using-blenders-volu...

Andrew Price puts the newly added volumetric rendering support in blender to good use in this look at creating a realistic glass of beer.

Hexagon Grid Creator for Maya

April 9, 2014, 08:14 PM

http://lesterbanks.com/2014/04/hexagon-grid-creato...

I just dug this up the other day and already made good use of it. Hexagon Grid Creator is a small MEL script in Maya that will create hexagons and hexagon patterns.

Mix Multiple Audio Tracks in Maya

April 8, 2014, 11:37 AM

http://lesterbanks.com/2014/04/mix-multiple-audio-...

How many times have you used multiple audio clips in the Maya Trax editor as scratch audio, or a guide to animate from, only to find that only one of them will show up in a play blast? It is beyond frustrating, and has been a problem in Maya for as long as I can remember.

Magic Wand Tool Preset for AE

April 5, 2014, 07:11 PM

http://lesterbanks.com/2014/04/magic-wand-tool-pre...

Mikey Borup shares his preset he created for After Effects that kind of acts like the Photoshop Magic Wand or Quick Selection Tool. The Magic Wand Tool for After Effects can easily “select” and knock out specified areas of your After Effects Layer.

Creating an Aim Transformation With Maya

April 5, 2014, 11:33 AM

http://lesterbanks.com/2014/04/creating-aim-transf...

Pedro Bellini walks through the process of creating a manual aim set up in Maya, using the Maya Python API. Using only math operations and the Maya Python API, Pedro creates a similar set up to the Maya default Aim Constraint. Using the same techniques that are revealed in the tutorial, you should easily be able to create your own DG Aim Node for Maya.

Cinema 4D Tutorial | Model a Submarine

April 5, 2014, 11:31 AM

http://www.mographcandy.com/blog/2014/4/5/cinema-4...

Mograph Candy is a destination for learning motion graphics and 3D animation using After Effects, Cinema 4D, and Premiere.  We have tons of free Cinema 4D tutorials so you can learn tips and tricks to help speed up your motion graphics and broadcast editing workflow.

Create a Seamless Looping Ribbon Helix

April 1, 2014, 04:16 PM

http://lesterbanks.com/2014/04/create-seamless-loo...

Daniel Brodesky shares some insight into making a single seamless looping ribbon that can be wrapped around in a coil. Daniel shows how to create a rig for a looping line that can be wrapped around a cylinder or a sphere.

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