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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MakeHuman Open Source 3D Character Released

March 17, 2014, 03:45 PM

http://lesterbanks.com/2014/03/makehuman-open-sour...

It has been many, many years in the making, but finally the open source tool for making 3D Characters, MakeHuman sees a release as version 1.0. MakeHuman is the free and open source software initiative to create realistic 3d humans for reference, sculpting, animations, illustrations and games. It is free to use and open source, meaning the code and technology used to develop the MakeHuman software can be freely shared.

Animating Typography in Photoshop

March 17, 2014, 12:39 PM

http://lesterbanks.com/2014/03/animating-typograph...

Matt from the Mt. Mograph channel calls this one “Hipster Calligraphy” which made me chuckle a bit. What Matt is showing in this tutorial is creating frame by frame animation using the best bits of three applications. Each of these are used towards the end goal, animating typography.

Creating Turbulent Fluid Effects in Cinema 4D

March 16, 2014, 10:43 AM

http://lesterbanks.com/2014/03/creating-turbulent-...

Insydium’s Mike Batchelor offers a look at the workflow for creating turbulent guild effects using X-PArticles in Cinema 4D. Mike shows how to create a great ink drop into water effect that is the type of effect you would most likely see created with a fluids simulation plugins like Turbulence FD. There is a tiny bit more initial set up for creating this type of fluid effect with X-Particles, but its negligible.

Game Hair Tutorial (Zbrush and Maya)

March 15, 2014, 11:44 AM

http://www.cgmeetup.net/home/game-hair-tutorial-zb...

Game Hair Tutorial (Zbrush & Maya), Game Hair Tutorial, Zbrush tutorial, Zbrush tutorials, Maya Tutorial, Maya Tutorials, Zbrush, Maya, Daniel Cahill

AE Animatable Isometric Cube Preset

March 15, 2014, 11:44 AM

http://lesterbanks.com/2014/03/effects-animatable-...

Self taught designer and motion graphics artist Shinsuke Matsumoto posted a free download for his simple, yet super fun Isometric Cube Preset for After Effects. The preset will create an isometric cube from any shape layer in After Effects. It is quite a bit of fun too.

How to Bake C4D Nurbs into Point level animation

March 14, 2014, 03:46 PM

http://lesterbanks.com/2014/03/bake-c4d-nurbs-poin...

Ryan Somerville shares a quick tutorial for how to go about baking a Sweep NURBS (or any other NURBS in C4D) object into PLA (point Level Animation).

Video Tutorial: Animation Preproduction

March 13, 2014, 07:48 PM

http://www.premiumbeat.com/blog/video-tutorial-ani...

In this video tutorial by Evan Abrams we take a look at the preproduction process for animation and examine the value of good storyboarding.

Creating a Small Scale Explosion in Maya

March 13, 2014, 01:10 PM

http://lesterbanks.com/2014/03/creating-small-scal...

A new tutorial from Mike Haas (Happy Wasteland Studios) who walks through creating a small scale explosion like one that could be created by a mortar round. This tutorial is a pretty good overview if you wanted to get started using Maya’s dynamics systems.

Techniques for Using Newton Physics in AE

March 13, 2014, 01:09 PM

http://lesterbanks.com/2014/03/techniques-using-ne...

Derek Lieu walks through some of the things he put together when he animated the cutscenes for the game BattleBlock Theater. Derek shows how he used the Newton Physics engine for After Effects to build a lot of the animation for the cardboard cutout characters. Showing how some of the shots were put together for animation with the very first release of Newton for After Effects.

Houdini Engine for Unity: Real-Time Procedural Pre

March 13, 2014, 07:13 AM

http://www.cgmeetup.net/home/houdini-engine-for-un...

(Building off my work in developing virtual production tools). Girish Balakrishnan present a case study on how Houdini Engine and the SmartVCS could be integrated into a previsualization workflow. This was developed at Side Effects Software, as part of the Houdini Engine initiative, where he was tasked with exploring the possibilities of integrating a procedural pipeline for previsualization in both film and game development.

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