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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Realbook Preset for Cinema 4D

March 9, 2014, 09:34 AM

http://lesterbanks.com/2014/03/realbook-preset-cin...

C4Dtools.net posts a new offering for c4d. The RealBook Preset for Cinema 4D will allow you to easily animate a book and its pages. RealBook will allow you to change the number of pages that show up in the book, adjust the size, and the animation.

Practical Uses for C4D's Polygon Reduction Tool

March 7, 2014, 11:01 AM

http://lesterbanks.com/2014/03/practical-uses-c4ds...

Dan Conrad goes over the polygon reduction tool in Cinema 4D and explores some of the more popular and effective used for it.

Titles Series: The Colony

March 7, 2014, 05:46 AM

http://cgi.tutsplus.com/tutorials/tuts-hollywood-m...

In this tutorial, we're going to be looking at the title animation style from the movie "The Colony". We will make this unusual title style using only After Effects. First, we will look at a classic technique to obtain a smoke animation using Fractal Noise.

Create DNA Structures in Maya

March 6, 2014, 05:03 PM

http://lesterbanks.com/2014/03/easily-create-dna-l...

It always seems to work out this way “you never know you’re going to need something until the day you need something”. How many times have I needed a quick way to create DNA like structures in Maya, and never had anything around to make that easier.

Create a Particle Morph

March 6, 2014, 05:51 AM

http://lesterbanks.com/2014/03/create-particle-mor...

Mt. Mograph shows how to morph between type in Cinema 4D using some strategic cloners along with the inheritance effector. The Cloners will be used for creating an LED type look easily. This type of thing can be used for more than just type, as Matt shows the same technique on a modelled object as well.

Bypass Photoshop and Create 2D text in Cinema 4D

March 6, 2014, 05:51 AM

http://lesterbanks.com/2014/03/bypass-photoshop-cr...

Eyedesyn.com’s EJ Hassenfratz shows how you can save yourself a trip into Photoshop, by creating text based images textures right in Cinema 4D. With the C4D spline shader, you can create 2D Text materials and apply them to 3D objects as textures.

3 Maya Tips for working with Textures

March 5, 2014, 11:05 AM

http://lesterbanks.com/2014/03/three-maya-tips-wor...

Daryl Obert posts a few small but convenient tips for better working Texture in Maya, specifically in the Hypershade window. Daryl reminds us all that you are able to drag and drop a single file or multiple file textures into the Hypershade window.

Bake V-Ray Dirt on Multi Tile Assets in Maya

March 4, 2014, 08:21 PM

http://lesterbanks.com/2014/03/bake-v-ray-dirt-mul...

Andrew Kin Fun Chan shares his python script for baking V-Ray dirt maps for assets that have multiple tiled UVs set for them. The Multi-Tile VRay Dirt Baker creates a shader with the V-Ray dirt texture and assigns that to the selected geometry in the scene.

Creating X-Ray Effect in Maya

March 4, 2014, 11:06 AM

http://lesterbanks.com/2014/03/creating-x-ray-effe...

The more I dive into physical rendering, the less I find that I rely on some of the older nodes in Maya’s HyperShade. The Sampler Info Node is one of those nodes that I have not touched in quite a while.

Python in a CG Pipeline Masterclass

March 4, 2014, 11:06 AM

http://lesterbanks.com/2014/03/python-cg-pipeline-...

CG artist Paul Winex shares his last lecture, which was a masterclass in using Python in a CGI Pipeline. Paul shows several examples and ways in which python is used in a production pipeline, and offers the extensive resources used in the discussion.

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