It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 28, 2017, 01:42 PM
http://lesterbanks.com/2017/01/working-mayas-nativ...
Are you thinking, “Maya has a quick rig tool?” It does! Added back in Maya 2016 Ext 2, and rolled into Maya 2017, the Quick Rig Tool in Maya. The tool is a simple but The Post Working With Maya’s Native Quick Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
January 27, 2017, 01:19 PM
http://lesterbanks.com/2017/01/image-engine-fantas...
Image Engine published their breakdown reel for the film “Fantastic Beats and Where to Find Them”. Image Engine is a Canadian VFX vendor that came to prominence working on the visual effects for Neill Blomkamp’s The Post Image Engine Breaks Down Fantastic Beasts and Where to Find Them originally appeared and published on %%BLOGLINK%,by lesterbanks
January 27, 2017, 10:42 AM
http://lesterbanks.com/2017/01/adding-inserts-fayi...
If you only do tracking and replacements or inserts once an a while, a simple tool like fayIN might be right for you. Fayteq’s fayIN is designed to be an all-in-one tracking and inserts tool The Post Adding Inserts Easily Using fayIN and After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
January 27, 2017, 10:41 AM
http://lesterbanks.com/2017/01/create-corrosion-sh...
Arvid Schneider is taking a new direction with his MtoA series. Initially the 100 series dealt with getting new Arnold users comfortable with the new rendering engine bundled with Maya 2017. The new 200 series The Post Create a Corrosion Shader With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
January 26, 2017, 06:12 PM
http://lesterbanks.com/2017/01/create-great-lookin...
There are a lot of components to a 3D scene. 3D objects, lighting, camera’s and surfaces are all important, but so is the environment that exists for that 3D scene. Glass largely looks like glass The Post Create Great Looking Type With Ae’s Environment Layers originally appeared and published on %%BLOGLINK%,by lesterbanks
January 26, 2017, 10:36 AM
http://lesterbanks.com/2017/01/crumple-things-houd...
Although it looks like it would take some work, adding a crumple effect to an object doesn’t need to be. In fact, all you need is a cloth object and a target. The target acts The Post How To Crumple Things With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
January 26, 2017, 10:33 AM
https://www.aotg.com/blenderlounge-review-blender-tabs-interface/
Voici une présentation de l'addon Blender tabs Interface de pildanovak.
January 25, 2017, 07:20 AM
http://www.cgmeetup.net/home/how-to-make-a-2d-anim...
In this Maya 2017 tutorial I show you how you can use Maya to create a 2d animation or cartoon. You will need Adobe Photoshop or other image editing software and Autodesk Maya.
January 24, 2017, 08:33 PM
http://www.studiodaily.com/2017/01/pftrack-to-maya...
TunnelvizionTV describes the process for generating camera tracking data in PFTrack and then transferring it into Autodesk Maya 2017. The post PFTrack to Maya (Tutorial) appeared first on Studio Daily.
January 24, 2017, 08:33 PM
http://www.studiodaily.com/2017/01/modeling-riggin...
Eyedesyn gets down to brass tacks, letting you watch over the shoulder as EJ spends a couple of hours modeling and rigging a cartoon character in Maxon Cinema 4D. The post Modeling, Rigging and Texturing a Cartoon Heart Character in Cinema 4D (Tutorial) appeared first on Studio Daily.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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