It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 24, 2017, 08:31 PM
https://www.aotg.com/titler-pro-5-alien-movie-title-tutorial/
In this tutorial, Juan shows you how to make a title inspired by the upcoming Alien movie "Alien Covenant" inside Titler Pro 5.
January 24, 2017, 07:45 AM
http://lesterbanks.com/2017/01/houdini-cloud-tools...
When asked “What is an easy way to create clouds for rendering in Octane?” Entagma’s Moritz Schwind answered with a new tutorial. You can use Houdini’s Cloud Tools. They are perfect for this. The Cloud The Post Use Houdini’s Cloud Tools for Quick VDB Clouds in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
January 24, 2017, 07:41 AM
https://cgi.tutsplus.com/tutorials/lighting-in-uni...
Unity has become more and more popular among aspiring game programmers. This is due to the fact that Unity directly supports a multitude of platforms such as mobile, desktop, and console environments. Moreover, it is free to use for lower revenue developers or studios.
January 23, 2017, 02:40 PM
http://lesterbanks.com/2017/01/work-stand-ins-usin...
Good news. Arvid Schneider is back from a small vacation and posting Arnold vids again. His latest shows how you can work with Arnold Stand-ins when rendering. keep your working scene light and workable by The Post How to Work With Stand-ins When Using Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
January 23, 2017, 10:15 AM
http://lesterbanks.com/2017/01/flowbox-follow-shap...
FlowBox’s Follow Shape feature looks pretty useful! I try not to be hyperbolic, but rotoscoping might be a task that few look forward to. Sure lots of people do it for a living day-in and The Post Watch the FlowBox Follow Shape Feature in Action originally appeared and published on %%BLOGLINK%,by lesterbanks
January 23, 2017, 08:06 AM
http://lesterbanks.com/2017/01/ttools-maya-removes...
About a year ago, I had posted a look into one of Thomas Hamilton’s Maya scripts called “AttachMaster”. The tool allow you to freely combine and separate while keeping vital information about the polygons. The The Post TTools for Maya Removes Common Workflow Bottlenecks originally appeared and published on %%BLOGLINK%,by lesterbanks
January 22, 2017, 07:29 PM
http://julien.chichignoud.com/blog/quick-tip-simpl...
Premiere has a Video Limiter filter, which does a good job of bringing some of the crazy values back in range if you set it up correctly, but it never seems to be doing a perfect job of clipping the values that can’t be displayed anyway. Here is a quick and easy way to get rid of those stray values.
#adobe premiere#broadcast safeJanuary 21, 2017, 04:34 PM
http://lesterbanks.com/2017/01/getting-started-cor...
Corona is a highly capable photorealistic renderer available for 3ds Max and soon for Cinema 4D and Maya (which are currently in public alpha stages). It also has a standalone CLI application. If you’re a Blender The Post Getting Started With Corona Render and Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
January 21, 2017, 04:34 PM
http://lesterbanks.com/2017/01/easy-way-stagger-lo...
If you need loop animations for an animated GIF, or for anything else, you might already be familiar with the loopOut expressions in After Effects. That expression allows for quite a bit of control. What The Post An Easy Way to Stagger and Loop Animations in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
January 21, 2017, 04:34 PM
https://library.creativecow.net/Gleissenberger_tob...
Learn how to create complex title animations in Adobe After Effects! In my last tutorial I covered how to create, customise and animate simple titles in Adobe Premiere Pro...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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