It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 10, 2017, 05:29 PM
https://photography.tutsplus.com/articles/50-top-a...
2016 was an awesome year on Envato Market for lovers of Adobe After Effects: there were tons of great projects to choose from! In this article we cover 20 templates and projects that show promise to become popular in 2017, plus we look back on 30 projects and templates that topped the charts in 2016.
January 10, 2017, 01:55 PM
http://lesterbanks.com/2017/01/breaks-c4d-sci-fi-i...
Marcin Jastrz?bski is a designer and photo-artist and works as a freelancer. Recently he put out a short breakdown showing his process for “Heist” a sci-fi interior scene. Marcin used Cinema R18 Prime, Octane render 3.04, The Post Marcin Jastrz?bski Breaks Down His C4D Sci-Fi Interior Scene originally appeared and published on %%BLOGLINK%,by lesterbanks
January 10, 2017, 11:15 AM
http://lesterbanks.com/2017/01/bridge-2d-animation...
Both 3D and 2D animation have their strengths. 3D offers a more solid sense of space and grounded environments. 2D Animation has the capacity to be much more expressive, free-flowing and organic. Bridging the two The Post How To Bridge 2D Animation With 3D Using Flash originally appeared and published on %%BLOGLINK%,by lesterbanks
January 9, 2017, 07:02 PM
http://lesterbanks.com/2017/01/ornatrix-new-animat...
Ephere Inc., creators of the Ornatrix hair, fur and instancing system for 3ds Max and Maya, have posted a look into the new Animation Cache node. The new node is designed for artists to have The Post A Look at Ornatrix Maya’s New Animation Cache Node originally appeared and published on %%BLOGLINK%,by lesterbanks
January 9, 2017, 07:01 PM
https://greyscalegorilla.com/podcasts/greyscalegor...
In this episode, we talk about why you should be learning how to use nodes. A bit of history of how we built our upcoming plugin for Octane and Arnold users called HDRI Link. And we also talk a bit about the importance of compositing.
January 9, 2017, 10:23 AM
http://lesterbanks.com/2017/01/draw-model-fluid-co...
Argentinian designer Ezequiel Grand otherwise known as Caskal, walks us through how he created an effect in his last project — Creating Liquid and fluid contour lines overtop of a model in Houdini. The scene The Post Draw Your Model in Fluid Contour Lines With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
January 7, 2017, 01:52 PM
http://lesterbanks.com/2017/01/understanding-eps-p...
Importing (and converting) Illustrator files into After Effects can leave you with some extra stuff that you don’t really need. What is going on there, can lead to creating some interesting effects using EPS Paths. The Post Understanding How EPS Paths Work in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
January 7, 2017, 09:24 AM
http://lesterbanks.com/2017/01/proexr-effects-now-...
If you have worked with EXR files in After Effects for any length of time, you are already familiar with ProEXR. That was Brendan Bolles’ Fnord Software that allowed you to import multichannel EXR files The Post ProEXR for After Effects is Now Free, Because Why Not originally appeared and published on %%BLOGLINK%,by lesterbanks
January 6, 2017, 10:00 AM
http://lesterbanks.com/2017/01/motion-motivator-ma...
A nice way to create secondary action and animation in Maya is to use dynamics. This is an alternative to manually keying the secondary action yourself. Sometimes it can look much more natural. Sometimes it The Post Motion Motivator for Maya Makes Secondary Action Easier originally appeared and published on %%BLOGLINK%,by lesterbanks
January 6, 2017, 10:00 AM
http://lesterbanks.com/2017/01/houdini-fracture-ba...
Want to get started with and understand fracture basics in Houdini? Mix Studio’s Alvaro Castaneda is a VFX artist who has done work with cmiVFX. Now striking out on his own, Alvaro is posting a The Post Watch a Houdini Fracture Basics Live Stream originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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