It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 10, 2016, 10:36 AM
http://lesterbanks.com/2016/10/transform-animation...
“DigitalMeat” Samuel Winter shares a quick tip that can have you easily transforming animation paths right in the Cinema 4D Viewport. Lets say that you have an animation completed, but it all needs to be moved, exactly how it is playing out, without change. You could go in and manually alter every keyframe, or even The Post Transform Animation Paths in the Cinema 4D Viewport originally appeared and published on %%BLOGLINK%,by lesterbanks
October 7, 2016, 09:12 AM
http://lesterbanks.com/2016/10/getting-know-houdin...
Particles, and int his case, Houdini Particles, sort get lost and often drowned out by seemingly more advanced simulation tools. Pyro, Smoke, and Fluids all sound pretty exciting. Still there is a case to be made for using particles. They tend to be a pretty lightweight system. The are fast and art direct-able. They render The Post Getting to Know Houdini Particles, From the Emitter Up originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2016, 12:28 PM
http://lesterbanks.com/2016/10/getting-started-ble...
Blender’s Bendy Bones system is a fresh new take for rigging character elements. As the name suggests, it allows you to create a bone system that is quite flexible, not only in movement, but in context as well. The entire Bendy Bones system was set up to offer an easier way to rig characters, so The Post Getting Started With Blender’s Bendy Bones originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2016, 12:28 PM
http://lesterbanks.com/2016/10/easily-flip-primary...
You have set up joints for what will be your character rig in Maya, and wouldn’t you know it, some don’t rotate correctly. Likely, it is due to the joint’s rotational axis being off from the rest of the joints in the rig, chain, or itself. …you’re about 90% done orienting your joints. The trouble The Post Easily Flip the Primary Axis for Joints originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2016, 09:23 AM
https://www.aotg.com/resolve-12-5-tutorial-resolve-crash-course/
Click on the link below to get the Free Crash Course (plus free LUTs & S-Log footage)...
October 3, 2016, 07:41 AM
http://www.cgmeetup.net/home/crowds-in-houdini-15-...
This video goes over some of the workflow updates for Crowds in Houdini 15.5. We begin by baking out 2 animation clips with the Mocap Biped 3 character, populating the scene with crowds, using Paint Density to control our agent placement, projecting those agents to walk on a globe by turning on Enable Terrain Project with Up Attribute, and setting the Adjust Up Vector option to Set to Terrain Normal.
September 30, 2016, 09:07 AM
http://lesterbanks.com/2016/09/create-bubbles-bubb...
Stephen Turcotte of MirrorMaze Media shows how you can create a “stress ball” effect in Cinema 4D. In actuality, the effect isn’t just a squishy ball. It is a ball that will essentially squish out other balls from it, and it’s done with a Cloth tag. It almost can be explained as a generative effect, The Post Create Bubbles from a Bubble with the C4D Cloth Tag originally appeared and published on %%BLOGLINK%,by lesterbanks
September 30, 2016, 05:15 AM
http://lesterbanks.com/2016/09/artist-cinema-4d-ru...
Freelance Motion Designer, Michael Tierney posts a short video of Cinema 4D running on a mobile device. Actually, it’s not just running, Michael is actually using it to create a short project. In actuality, Micheal is probably using something similar to TeamViewer, which allows you to tunnel into a computer that is running the application. The Post Artist Has Cinema 4D Running on a Mobile Device originally appeared and published on %%BLOGLINK%,by lesterbanks
September 30, 2016, 05:13 AM
http://lesterbanks.com/2016/09/preview-zync-render...
Those of you C4D people still rendering on the CPU, you might take interest in the upcoming Zync render cloud that is expanding with support for Cinema 4D. Soon Cinema 4D users can spin-up their renders to 32,000 cores. Zync offers artists and studios the ability to render in the cloud, making it as easy The Post A Preview of Zync Render Cloud for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
September 30, 2016, 05:13 AM
http://lesterbanks.com/2016/09/basic-nparticles-ob...
Jeremy Fernsler shows how you can “cheat” an effect where an object dissolves or disintegrates into dust in Maya, using nParticles. The tutorial covers pretty much everything, so if you are just starting out in Maya, this is a great follow-along. Jeremy walks through the entire project starting from using nParticles, Surface Emissions, Fields including The Post Building a Basic nParticles Object Dissolve in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.