It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 30, 2016, 05:40 AM
https://library.creativecow.net/Gleissenberger_tob...
In this tutorial we will take things one step further and create titles that are too complex to create with Premiere alone. We will be working with and customising presets, creating character by character animations and we will look at the power of custom Text Animators.
August 29, 2016, 09:16 AM
http://lesterbanks.com/2016/08/c4d-plugin-characte...
Character Template Master, and Gimbal Master assist with the character animation pipeline and help keep unexpected gimbal lock rotations at bay, respectively. The Post New C4D Plugin Assists With Character Animation Pipeline originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2016, 04:09 PM
http://lesterbanks.com/2016/08/interactive-keyboar...
Kaine Van Gemert Auto Keyboard Plugin for Maya allows you to easily animate a character typing with automatic keypresses on a keyboard. The Post Interactive Keyboard Rig Has Characters Type in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
August 26, 2016, 08:43 AM
http://lesterbanks.com/2016/08/timeline-moho-12-ef...
Moho 12 (formerly known as Anime Studio) has had some upgrades to the timeline, and there are some really great features in there that will make animation a snap. The Post The Timeline in Moho 12 is An After Effects Animator’s Dream originally appeared and published on %%BLOGLINK%,by lesterbanks
August 25, 2016, 09:18 AM
http://lesterbanks.com/2016/08/working-redshift-na...
Rohan Dalvi covers the various lights available with the Redshift Renderer in Side FX Houdini with a look at IPR, Area, Geometry and dome light parameters. The Post Working With Redshift Native Lights in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 25, 2016, 09:17 AM
http://lesterbanks.com/2016/08/character-hold-thro...
Freelance Designer Jeff Holland shows how you can have a character hold and throw props in Moho (Animate Studio Pro) by simply setting keys for parenting. The Post Have Your Character Hold and Throw Props in Moho originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2016, 12:16 PM
http://www.videoguys.com/blog/boris-fx-bcc-tutoria...
Vin Morreale, Boris FX product specialist, shows Continuum Complete 10 and After Effects users how to easily create, animate, and stylize 3D lower thirds using AE masks and the built-in 3D deformers found in BCC Extruded Spline. Tutorial was done in Adobe After Effects and uses Boris Continuum Complete 10 filters: BCC Extruded Spline, BCC Read More The post Boris FX BCC Tutorial: Create Lower Third Graphics with BCC Extruded Spline appeared first on Videoguys Blog.
August 24, 2016, 12:15 PM
http://cgi.tutsplus.com/tutorials/creating-low-pol...
I used the image from Kaboldy via Wikimedia Commons as reference for modelling the plane. You can download it in various resolutions.
August 24, 2016, 09:27 AM
http://lesterbanks.com/2016/08/maya-like-hotbox-to...
Wouter Gilsing's W_hotbox is a Hotbox for Nuke, similar to the one found in Autodesk Maya creating a selection specific menu that appears underneath your cursor. The Post Maya-Like HotBox Tool Comes to Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks
August 24, 2016, 09:27 AM
http://lesterbanks.com/2016/08/practical-displacem...
Arvid Schneider talks about practical displacement shading uses in Autodesk Maya 2017 using the Arnold Renderer and alShaders. The Post Practical Uses of Displacement Shaders With Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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