Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Get Started With Arnold aiStandard Material in 34

August 5, 2016, 09:20 AM

http://lesterbanks.com/2016/08/get-started-arnold-...

Arvid Schneider posts a look at getting your first amazing looking render in Arnold for Maya 2017, covering the aiStandard Material. The Post Get Started With Arnold aiStandard Material in 34 Minutes originally appeared and published on %%BLOGLINK%,by lesterbanks

Watch How Easily 3D-Coat Can Unwrap Cinema 4D Mode

August 4, 2016, 09:25 AM

http://lesterbanks.com/2016/08/3d-coat-unwrap-cine...

Motion Designer Aleksey Voznesenski, shares a look into using 3D-Coat for UV unwrapping Cinema 4D models, easily The Post Watch How Easily 3D-Coat Can Unwrap Cinema 4D Models originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Thea Render in Cinema 4D

August 3, 2016, 12:29 PM

http://lesterbanks.com/2016/08/getting-started-the...

Solid Iris Technologies posts a look at Thea Renderer in Cinema 4D offering some insights into Thea’s rendering workflow. The Post Getting Started With Thea Render in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

New Free Tool Converts ZBrush Fibermesh to C4D Hai

August 3, 2016, 09:17 AM

http://lesterbanks.com/2016/08/convert-fibermesh-c...

CG Generalist and motion designer, Shawn Wang shares his script hat can covert ZBrush FiberMesh to Cinema 4D Hair Objects. The Post New Free Tool Converts ZBrush Fibermesh to C4D Hair originally appeared and published on %%BLOGLINK%,by lesterbanks

Here is An Easy Way to Create Pipes and Rails in C

August 2, 2016, 01:09 PM

http://lesterbanks.com/2016/08/easy-way-create-pip...

Toby Pitman shows a great way that you can visualize and create pipes, tubes and railings in Cinema 4D by borrowing geometry edges. The Post Here is An Easy Way to Create Pipes and Rails in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

You Can Art-Direct X-Particle Paths With C4D’s B

August 2, 2016, 08:48 AM

http://lesterbanks.com/2016/08/art-direct-x-partic...

There is a little used particle editing function in X-Particles that can really make it easy to art-direct particle paths. The Post You Can Art-Direct X-Particle Paths With C4D’s Brush Tools originally appeared and published on %%BLOGLINK%,by lesterbanks

Multiverse for Maya Adds On-Demand Elastic Compoun

August 1, 2016, 09:19 AM

http://lesterbanks.com/2016/08/multiverse-maya-add...

MultiVerse for Maya Alembic Management tool adds Elastic Compounds which can preserve large datasets with thousands of shape nodes nested in deep hierarchies. The Post Multiverse for Maya Adds On-Demand Elastic Compounds originally appeared and published on %%BLOGLINK%,by lesterbanks

TriCaster 2-Minute Tutorial – Advanced Edition:

August 1, 2016, 09:18 AM

http://www.videoguys.com/blog/tricaster-2-minute-t...

Setting Up Hardware Inputs in TriCaster Advanced Edition In this edition, Don shows how to set up the inputs on your TriCaster Switcher UI using TriCaster Advanced Edition with NDI. Your TriCaster system is a combination of literal hardware and metaphorical hardware. The literal hardware includes the physical inputs on the system for attaching cameras Read More The post TriCaster 2-Minute Tutorial – Advanced Edition: How to Set Up Hardware Inputs appeared first on Videoguys Blog.

A Deeper Look Into Maya’s New Time Editor

July 31, 2016, 06:11 AM

http://lesterbanks.com/2016/07/deeper-look-mayas-n...

Warren Trezevant, animation product manager for Maya, and Daryl Obert share a more detailed look into Maya 2017's new Time Editor for Animation in Maya. The Post A Deeper Look Into Maya’s New Time Editor originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding the surface deformer in Cinema 4D

July 29, 2016, 03:46 PM

http://lesterbanks.com/2016/07/understanding-surfa...

Aleksey Voznesenski shows how you can use the Surface deformer in Cinema 4D The Post Understanding the surface deformer in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.