Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Making of Church Destruction

October 2, 2015, 04:58 AM

http://www.cgmeetup.net/home/making-of-church-dest...

It was very specific destruction scenario ( the director vision ) so i had to fracture the church very carefully to achieve the perfect look and the finest details, and in the other hand to control the size of details which can be heavy to process, so i used a Voronoi Fracturing tool in Houdini, and developed some new patterns for the bricks in Vop’s and shops inside Houdini’s special procedural environment.

ZBrush tutorial: Micro Mesh – tool tip

October 1, 2015, 04:34 AM

http://cgvilla.com/2015/10/01/zbrush-tutorial-micr...

ZBrush tutorial on how to use Micro Mesh to create detailed armour with the help of ShadowBox.

Modelling and Rigging a Cartoon Parrot in Maya

September 30, 2015, 05:20 AM

http://cgi.tutsplus.com/tutorials/modelling-riggin...

Open the parrot file in Maya which was saved in the previous part of the tutorial.

13 Part Maya 2016 Tutorial

September 30, 2015, 05:19 AM

https://www.aotg.com/13-part-maya-2016-tutorial/

Need to learn Maya? Start here. This course covers the latest features in Maya 2016, while giving you a strong foundation in all the core tools, including 3D modeling, texturing, rendering, animation, and more. It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features.

New Motion Tweens in Flash CS5: 003 Motion Editor

September 29, 2015, 09:24 AM

https://www.aotg.com/new-motion-tweens-in-flash-cs5-003-motion-editor/

A quick tutorial showing how to use the motion editor with the new type of motion tweens in Flash CS5.

Mixing In REAPER Vol 1 Introduction

September 29, 2015, 09:24 AM

https://www.aotg.com/mixing-in-reaper-vol-1-introduction/

I've just finished creating a new video training product that gives you an over the shoulder look at one of my mixing sessions. It's about four hours long and goes through the process of importing tracks, creating a rough mix, processing, automation and finally mastering.

How to Adjust Gray-Scale to Improve an Image

September 28, 2015, 04:11 PM

https://www.aotg.com/how-to-adjust-gray-scale-to-improve-an-image/

There’s nothing worse than returning from a shoot to discover that all your images are blue, or green. Or, the frustration of trying to create a compelling look for your story and not knowing how all the different color tools work.

3ds max Tutorial: Scene States from TunnelvizionTV

September 28, 2015, 05:51 AM

http://cinescopophilia.com/3ds-max-tutorial-scene-...

In this 3ds max tutorial I explain how to use scene states. Scene states can be used to setup multiple camera angles in 3ds max and even have different lighting setups. You can then use the batch render in 3ds max to render your scene states in one go! This can save you loads of time! Scene states are awesome! :)

Plexus Style in C4D

September 28, 2015, 05:51 AM

https://www.aotg.com/plexus-style-in-c4d/

Learn how to use three different free plugins to quickly generate a Plexus style animation in C4D. Also, light the scene quickly to create a great look that doesn't require large amounts of time.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.