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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya Nuke Tutorial : HDR RGB Light Pass Workflow

September 10, 2015, 03:50 AM

http://cgvilla.com/2015/09/10/maya-nuke-tutorial-h...

Chetal Gazdar tries to show you how to render RGB Light Pass in Maya as well as how to compose it in Nuke.

How to Use XGen to Create a Braided Ponytail in Ma

September 10, 2015, 03:48 AM

http://www.cgmeetup.net/home/how-to-use-xgen-to-cr...

A quick lesson on how to use XGen to create a braided ponytail with details added by modifiers.

Introduction to Python in Houdini

September 9, 2015, 12:57 PM

http://lesterbanks.com/2015/09/introduction-to-pyt...

create a simple sin wave for distorting and animating objects by using Python in Houdini The Post Introduction to Python in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Nuke Pipeline Demo by RealtimeUK

September 9, 2015, 09:08 AM

http://www.cgmeetup.net/home/nuke-pipeline-demo-by...

Matt Richardson from RealtimeUK: A demo of how to use the my Nuke pipeline, currently in use at RealtimeUK.

Creating and Animating a Rubik’s Cube With Houdi

September 8, 2015, 09:29 AM

http://lesterbanks.com/2015/09/creating-rubiks-cub...

Take advantage of Houdini's procedural capabilities to rig and animate a rubik's cube. The Post Creating and Animating a Rubik’s Cube With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Realistic Explosions in Cinema 4D

September 8, 2015, 09:28 AM

http://www.cgmeetup.net/home/create-realistic-expl...

Learn how to create realistic explosions with Cinema 4D by Steven Brockman.

Making of 3D Chimp in Zbrush

September 8, 2015, 05:01 AM

http://www.cgmeetup.net/home/making-of-3d-chimp-in...

Making of 3D Chimp by Adam Sacco. Adam Sacco is an experienced 3D Artist that provides remote outsourcing services. Previous work includes projects for indie and AAA video games, animations, prototyping, illustration and concept art.

Python in Houdini

September 8, 2015, 05:01 AM

http://www.cgmeetup.net/home/python-in-houdini/

Python in Houdini, In this tutorial, we are going to see how to create a sin wave with python.

Lucid Physics for 3ds Max

September 8, 2015, 05:00 AM

http://www.cgmeetup.net/home/lucid-physics-for-3ds...

Lucid Physics 3ds Max plugin is now available for early access beta testing! In this video we go over the basic concepts and parameters available in the first version.

Create Bubbles in RealFlow 2015

September 8, 2015, 05:00 AM

http://www.cgmeetup.net/home/create-bubbles-in-rea...

Blue Trance – I was trying to show how to create a simple Hybrido simulation, then adding some bubbles and rendering everything together. Render time was about 30 seconds per frame if I recall correctly.

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