Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Local Hero Can Easily Localize After Effects Asset

November 23, 2017, 10:21 AM

http://lesterbanks.com/2017/11/local-hero-localize...

Zack Lovatt’s new Local Hero Can Save the Day by Migrating Assets to Your Local Workstation Working at a studio sometimes means also working with a host of network assets. Server-based assets can be suitable The Post Local Hero Can Easily Localize After Effects Assets originally appeared and published on %%BLOGLINK%,by lesterbanks

[32] MDQ: Nominados a Mejor Montaje – “Western

November 22, 2017, 12:40 PM

https://edaeditores.org/32-mdq-nominados-a-mejor-m...

Bettina Böhler, editora de Western, nos cuenta cómo fue el proceso de montaje de la película dirigida por Valeska Grisebach, nominada al premio al Mejor Montaje de películas en competencia Internacional que otorgará EDA en la 32ª edición del Festival Internacional de Cine de Mar del Plata. Bettina nos cuenta sobre el proceso de montaje […]

New Random Walk SSS Model in Arnold Looks Awesome

November 22, 2017, 12:40 PM

http://lesterbanks.com/2017/11/random-walk-sss-mod...

Check Out Arnold’s new Random Walk SSS & Other Features in Arnold 5.02 The Solid Angle team posts a look at some of the new shading features that are in the latest version of Arnold The Post New Random Walk SSS Model in Arnold Looks Awesome originally appeared and published on %%BLOGLINK%,by lesterbanks

A Custom Language Being Compiled, Right in Maya?

November 22, 2017, 07:05 AM

http://lesterbanks.com/2017/11/custom-language-com...

Animal Logic’s Software Engineer Marco Giordano Shows Off a Personal Project: A Compiler Running a Custom Language in Maya Autodesk Maya’s foundation is MEL or Maya Embedded Language. It’s an easy way to make tools, The Post A Custom Language Being Compiled, Right in Maya? originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Procedurally Model and Place Water Droplets

November 21, 2017, 11:19 AM

http://lesterbanks.com/2017/11/model-place-water-d...

Manuel Casasola Merkle Creates, Places and Renders Water Droplets on the Surface of an Object A new post on Entagma from Manuel Casasola Merkle shows how you can enhance the realism of your renders by The Post How to Procedurally Model and Place Water Droplets Using Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Animating XGen Hair in a Production Pipeline

November 20, 2017, 02:29 PM

http://lesterbanks.com/2017/11/animating-xgen-hair...

Derek Flood Takes Us Through the Process for Animating Maya’s XGen Hair Within a Production Pipeline 3D Artist and Instructor, Derek Flood provides some insights into the start-to-finish workflow for working with hair created by The Post Animating XGen Hair in a Production Pipeline originally appeared and published on %%BLOGLINK%,by lesterbanks

Trim-Pack Lets You Add Trim Path Animation in a Cl

November 20, 2017, 12:11 PM

http://lesterbanks.com/2017/11/trim-pack-trim-path...

Olaola Yuan’s Trim-Pack for After Effects Lets You Add Trim Paths and Animation in One Click Shape Layer animation in After Effects is a double-edged sword —Both powerful and frustrating. So it is no wonder The Post Trim-Pack Lets You Add Trim Path Animation in a Click originally appeared and published on %%BLOGLINK%,by lesterbanks

Dash is the Fastest Way to Perform Channel Box Ope

November 18, 2017, 08:36 AM

http://lesterbanks.com/2017/11/dash-channel-box-op...

Dash in Maya is a Powerful Way to Apply Math to Channel Box Operations and Values Autodesk’s Steven Rosell gives a view into using Dash in Maya 2018. Initially a brainchild of the MASH team, The Post Dash is the Fastest Way to Perform Channel Box Operations originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Add VEX Snippets to Wrangle Nodes

November 17, 2017, 11:06 AM

http://lesterbanks.com/2017/11/add-vex-snippets-wr...

Alvaro Castaneda Shows How to Add Custom VEX Snippets to Wrangle Nodes in Houdini Mix Training’s Alvaro Castaneda shows how you can add your own custom VEX snippets to Wrangle Nodes in Side FX Houdini. The Post How to Add VEX Snippets to Wrangle Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Use SOuP’s Copier for a Voxel Effect in Maya

November 17, 2017, 11:06 AM

http://lesterbanks.com/2017/11/use-soups-copier-vo...

SOuP Project Contributor Jeremy Raven Shows How to Create a Voxel Effect in Maya that Uses SOuP’s Copy Node SOuP Project Contributor Jeremy Raven walks through creating an ocean effect turned into Lego. The tutorial The Post Use SOuP’s Copier for a Voxel Effect in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

1 38 39 40 41 42 99

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.