It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 16, 2017, 05:33 PM
http://lesterbanks.com/2017/11/node-calculator-may...
Mischa Kolbe Gives a Look Into Using His Node Calculator in Maya, That Creates Nodes Simply By Writing Formulas Creature TD at Double Negative Mischa Kolbe covers working with his Calculator tool for Autodesk Maya. The Post Node Calculator: Now You Can Create Maya Networks with Math originally appeared and published on %%BLOGLINK%,by lesterbanks
November 15, 2017, 11:08 AM
http://lesterbanks.com/2017/11/fundamentals-animat...
Orestis Konstantinidis Covers How to Animate a Rolling Wheel in Great Detail Orestis Konstantinidis covers some of the foundational aspects of being able to roll a wheel in Cinema 4D efficiently. If you are animating The Post The Fundamentals of Animating a Rolling wheel in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 15, 2017, 11:08 AM
http://lesterbanks.com/2017/11/easy-way-position-3...
Use a Camera to Easily Control 3D Lights in After Effects If you think that moving and pointing 3D lights in After Effects is a pain, you are not alone. Most other applications will allow The Post An Easy Way to Position 3D lights in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks
November 14, 2017, 01:36 PM
http://lesterbanks.com/2017/11/consolidator-clean-...
David Torno Shares an OpenSource Script That Can Clean up Nulls and Solids in Any Ae Project Over the course of working with a project in After Effects, inevitably you will have amassed far more The Post Consolidator Replaces Solids, Nulls With One Instance originally appeared and published on %%BLOGLINK%,by lesterbanks
November 14, 2017, 10:18 AM
http://lesterbanks.com/2017/11/control-animated-no...
Equiloud Exposes Issues & Offers Workarounds When Working With Animated Noise in Cinema 4D Uwe Schweer-Lambers offers a simple workaround for creating various speed animated noise in Cinema 4D by using the Fusion Shader. That The Post How to Get Better Control Over Animated Noise Speed in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
November 14, 2017, 10:18 AM
http://lesterbanks.com/2017/11/traditionally-anima...
Tracey Strong Takes the Mystery Out of Animating Fire Traditionally With Some Great Tips Stylus Rumble covers a couple of the techniques that animators use to create animated fire effects. If you are looking to The Post Tips for Traditionally Animating Fire Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
November 10, 2017, 10:35 AM
http://lesterbanks.com/2017/11/3d-coat-toon-shader...
Ian Thompson Shares a Look at Using 3D-Coat Toon Shader Preset to Create a Cel-Shaded & Weighted Line Look 3D-Coat comes with some nice features such as a PBR workflow, smart materials and other tools The Post You Can Use 3D-Coat Toon Shader for a Cel-Shaded Line Art Look originally appeared and published on %%BLOGLINK%,by lesterbanks
November 9, 2017, 01:52 PM
http://lesterbanks.com/2017/11/rg-universe-11-new-...
Universe 2.2 Gains a New Host App in Avid Media Composer and Adds 11 New Transitions Red Giant Universe 2.2 Update includes support for a new host application, adding Avid Media Composer to its list The Post Red Giant Universe Updates With 11 New Transitions originally appeared and published on %%BLOGLINK%,by lesterbanks
November 9, 2017, 01:51 PM
http://lesterbanks.com/2017/11/use-opencl-use-vex-...
Jeff Lait Addresses When You Should Use OpenCL and When You Should Use VEX in This Houdini 16.5 Masterclass Senior Mathematician for Side FX, Jeff Lait presents a Houdini 16.5 Masterclass on how to use The Post When to Use OpenCL and When to Use VEX in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
November 8, 2017, 10:29 AM
http://lesterbanks.com/2017/11/look-red9-propack-s...
Red9’s Franco Bresciani Gives a Look Into Using Red9 ProPack Skin Tools Red9’s ProPack is a suite of character and animation pipeline tools for Maya that grew out of the StudioPack. With tools like Animation The Post A Look at Red9 ProPack Skin Tools for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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