It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 24, 2017, 05:17 AM
http://www.3dvf.com/actualite-21666-renderman-21-5...
Pixar presents on video how to use the RenderMan 21.5 Image Tool (It), under Maya.
October 23, 2017, 09:41 AM
http://lesterbanks.com/2017/10/overview-triplanar-...
Silverwing’s Raphael Rau Offers a Nice Overview for Working With TriPlanar Mapping With Octane Render in Cinema 4D There are ways to work with textures and not have to worry so much about the model’s The Post An Overview of Triplanar Mapping with Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
October 20, 2017, 12:47 PM
http://lesterbanks.com/2017/10/reposition-animated...
Mikey Borup Shows Another Use for the New After Effects Point Access, Using an Expression to Reposition Keyframed Masks Easily The newest version of After Effects bestowed a long-awaited and highly sought after feature: The The Post Easily Reposition Animated Masks With This Ae Expression originally appeared and published on %%BLOGLINK%,by lesterbanks
October 20, 2017, 09:14 AM
http://lesterbanks.com/2017/10/working-python-scri...
Maximilian Schönherr Helps Get You Started With Using Python to Control Aspects of Maya’s MASH Motion Graphics Toolkit CG Artist Maximilian Schönherr continues his series that help get you started with MASH, Maya’s Motion Graphics The Post Working With Python Scripts With MASH originally appeared and published on %%BLOGLINK%,by lesterbanks
October 20, 2017, 09:13 AM
http://lesterbanks.com/2017/10/atoms-crowd-easy-cr...
Atoms Crowd Lets Anyone Create Complex Crowd Simulation With Maya or Side FX Houdini The ToolChefs release Atoms Crowd, a new framework designed for crowd simulations for the visual effects and animation industries. Atoms is The Post ToolChefs’ Release Atoms Crowd, an Easy Crowd Simulation Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
October 17, 2017, 10:23 AM
http://lesterbanks.com/2017/10/compositing-cryptom...
The Chaos Group Looks at the Power Gained in Compositing by Using the Output From V-Ray Maya Cryptomatte Render Element The Chaos Group posts a look at using Cryptomatte in a compositing workflow, making it The Post Compositing With Cryptomatte in Nuke and Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks
October 16, 2017, 09:49 AM
http://lesterbanks.com/2017/10/create-jigsaw-puzzl...
Wolfgang Rode Shows How to Create a Jigsaw Puzzle in C4D, With a Fundamental Exercise in Spline Work Wolfgang Rode, also known online as “contrafibbularities” shares a look into creating a heart-shaped jigsaw puzzle in The Post How to Create Jigsaw Puzzle Pieces in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
October 6, 2017, 12:41 PM
http://lesterbanks.com/2017/10/create-universal-ey...
McCoy Buck Shows How You Can Create a Universal Eye Rig That You Can Re-Use for You Characters in Moho If you find yourself creating characters quite often, the rigging process can set you back The Post How to Create a Universal Eye Rig for Characters in Moho originally appeared and published on %%BLOGLINK%,by lesterbanks
October 4, 2017, 11:53 AM
http://lesterbanks.com/2017/10/trigger-animation-m...
Use After Effects Markers to Trigger Animation Without Using Any Keyframes Ukramedia’s Sergei Prokhnevskiy has been faithfully posting a quick tip for After Effects every single day of the workweek. If you haven’t been following The Post How to Trigger Animation With Markers in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
October 3, 2017, 09:10 AM
http://lesterbanks.com/2017/10/cable-script-maya-c...
Romain CHAULIAC’s Cable Script for Maya Offers a Much Cleaner Result Than Maya’s Traditional Extruded Profile Along Curve Method Hard-Surface Master Romain CHAULIAC has a new low-cost script for sale that allows you to easily The Post Cable Script for Maya Helps You Create & Edit Cables Quickly originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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