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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Linking Tracking Data in Nuke

July 3, 2015, 03:00 PM

http://lesterbanks.com/2015/07/linking-tracking-da...

learn how to link tracking data in nuke for other VFX tasks such as rotoscoping.

Create Floors in a Snap in Maya With SLiB Floor Ge

July 3, 2015, 10:47 AM

http://lesterbanks.com/2015/07/create-floors-in-a-...

Create Floors in a Snap in Maya With this Floor Generator tool.

NVIDIA lance HairWorks 1.1

July 3, 2015, 04:48 AM

http://www.3dvf.com/actualite-13719-nvidia-lance-h...

NVIDIA launches the 1.1 version of NVIDIA Hairworks , a simulation system of hair / fur for game developers. The main improvements: - Support the creation, rendering and simulation of the assets with long hair - Pipeline grooming has been improved. It supports third party tools available in 3ds Max and Maya. Export is via the guide curves and a mesh growth, directly into the viewer Hairworks. What, according to NVIDIA, iterating quickly in a project. Recall that Hairworks manages self-shading an...

Create a Media Composer Project Structure That Wil

July 2, 2015, 12:42 PM

http://www.avidblogs.com/tutorial-thursday-media-c...

The article Create a Media Composer Project Structure That Will Last For Years by Chris Bové appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

Creating a Low Poly Medieval House in Blender pt2

July 1, 2015, 04:16 PM

http://cgi.tutsplus.com/tutorials/creating-a-low-p...

The seams are the lines from where the mesh gets unstitched to unwrap it onto the UV Editor, for further texturing and painting.

Guide for Scanning Environments for VFX with Photo

July 1, 2015, 12:38 PM

http://lesterbanks.com/2015/07/scanning-environmen...

Some great tips and best practices for gathering material when scanning environments for visual effects with PhotoScan.

Colorama effect in After Effects

July 1, 2015, 12:38 PM

https://www.aotg.com/colorama-effect-in-after-effects/

Have you ever used the colorama effect? its pretty cool and can do some great things, plus it can look pretty trip at times as well. give this video a watch and then try the plugin out, its fun.

5 Tools for Better Layer Management in After Effec

July 1, 2015, 09:22 AM

http://lesterbanks.com/2015/07/5-tools-for-better-...

What After Effects lacks in layer management, you can gain back from using these 5 layer management tools.

MacBreak Studio: Ep 316 - Creating Symbol Fonts

June 30, 2015, 05:19 PM

https://www.aotg.com/macbreak-studio-ep-316-creating-symbol-fonts/

This week, Mark shows you how to create 3D symbols out of fonts using third party software called Glyphter. You can literally create 3D objects out of thousands of fonts, then animate them in Final Cut Pro X or Motion.

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