Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Final Cut Pro X Tutorial: Luma Mask Template

January 12, 2014, 09:49 AM

http://www.youtube.com/watch?v=QSaw-gStqmk&feature...

Final Cut Pro X Tutorial: Luma Mask Template Download template here: http://www.fcp.co/forum/utility/17263-luma-mask In my first FCP X tutorial, I show you how to use this free Motion template to aid in compositing with animated mattes. From: NLE_Ninja Effects Views: 0 0 ratings Time: 05:57 More in Film & Animation

Creating and Lighting - Cinema 4D

January 12, 2014, 09:46 AM

http://lesterbanks.com/2014/01/cinema-4d-creating-...

There are many variables that can contribute to great lighting in a rendering, and here Shane Benson provides an overview for working with lighting in three parts. Showing how to create a space scene from scratch, Shane starts with one of the most important factors in lighting in Cinema 4D, which is modeling. Understanding lighting can oleo help you in your modeling, adding parts that will be meant to catch the light.

Tutorial 03: Converting and processing RAW scan da

January 10, 2014, 12:57 PM

http://www.triplegangers.com/index.php/blog/cat/tu...

Another FREE tutorial from triplegangers.com. The video features some mild nudity, purely designed for educational purposes and falls within YouTube's Policy.

Resolve 10 In-Depth From Ripple Training

January 9, 2014, 05:55 PM

http://vanhurkman.com/wordpress/?p=2885

I try not to post two promotional articles in a row, but I’m still wrapping up the whopping five book year I started in 2013, and I’ve been too busy to bloviate any further here since my last two books came out. However, many of you have been clamoring for Resolve 10 training, and with Resolve 10 finally shipping on November 7th, I’ve heard your pleas and have been working with Steve Martin and the good folks at Ripple Training to make it happen, incorporating updates for 10.0.1 and 10.0.2...

Tutorial – FCPX 10.1 Video Rolls and Localizatio

January 9, 2014, 05:36 AM

http://digitalcinemacafe.com/2014/01/09/tutorial-f...

Rolls is a little understood feature of Final Cut Pro X. They become most powerful when you have to export at the end of a project. In this tutorial we’ll look at some really powerful features that make it really easy to create International “Localizations” versions of a file and be able to do them all in ONE step.

Using the Tracer in Cinema 4D

January 8, 2014, 09:58 AM

http://lesterbanks.com/2014/01/cinema-4d-using-the...

Creating an interesting transition between moving objects, Audio Visual Designer Miquel Rodriguez Estany shares how to use the Tracer Object in Cinema 4D that can yield an easy and varied way to create transitions.

Composite a Realistic Laser Beam Security System

January 8, 2014, 09:56 AM

http://ae.tutsplus.com/tutorials/vfx/composite-a-r...

In this tutorial, we'll be creating a fake force field like you may see in a heist film. We'll use a prop laser to help us generate a matte line and then create...

Create a Portal Below Crumbling Pavement

January 7, 2014, 10:56 AM

http://ae.tutsplus.com/tutorials/vfx/create-a-port...

In this tutorial, we are going to learn how to project a texture from your live action footage on to geometry created with After Effects’ built in Shatter plug-in. We are then going to go over how to make a custom shatter map and gradient to give you the maximum amount of control possible when working with this plug-in.

Previs Camera - Maya

January 6, 2014, 10:57 AM

http://lesterbanks.com/2014/01/maya-previs-camera-...

The Previs Camera tools for Autodesk Maya automated building cameras using preset definitions of popular real life cameras. Recently taking advantage of the holiday break, Cinematographer Matt Workman updated the Previs Camera Tools to version 2 adding many more camera presets, as well as a smoother and mor functional user interface for the tool.

Using Transfer Attributes - Maya

January 4, 2014, 02:46 PM

http://lesterbanks.com/2014/01/maya-using-transfer...

Starting out by saying “The more you know the more you realize how much you don’t know” Jimmy Gunawan proves this a bit by showing that you can use the Maya Transfer Attributes Tool to transfer more than just UV’s, colors, or sets. Maya’s Transfer Attributes will also be used to project one object on another, much like how a shrink wrap deformer would work.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.