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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create and Animate a Wind-Blown Dandelion

January 4, 2014, 08:16 AM

http://lesterbanks.com/2014/01/maya-create-and-ani...

Animation filmmaker and CG Artist Qing Sheng provides a walkthrough for creating a dandelion spreading its seeds blown by the wind, usig some sculpting in ZBrush and creating and animating the scene in Autodesk Maya.

Adding External Compositing - Cinema 4D

January 3, 2014, 01:27 PM

http://lesterbanks.com/2014/01/cinema-4d-adding-ex...

If you are just starting out in Cinema 4D and After Effects, you may find it confusing when trying to get nulls for individual cloner objects from Cinema 4D into After Effects. Here, The Pixel Lab’s Joren Kandel shows an easy way by adding an external compositing tag to the cloner itself.

Cage Deformer Basic

January 3, 2014, 01:25 PM

http://lesterbanks.com/2014/01/modo-cage-deformer-...

Simon Wawrzak shares his modo scene where he has set up a “mini” lattice deformer that can make wholesale deformation changes to a model easily in modo, rigging some mood tools together to create the effect.

Adding Joints and Weights in Cinema4D

January 3, 2014, 09:54 AM

http://lesterbanks.com/2014/01/cinema-4d-adding-jo...

As a sort of extension to his crash course in rigging tutorial where he took a look at rigging an undulating tail in Cinema 4d, Demafleez shares some experiences with adding joints and weighting to an existing character.

Easy Texture Edge

January 2, 2014, 03:02 PM

http://lesterbanks.com/2014/01/maya-easy-texture-e...

3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.

Creating a Serviceable Thickness Shader

January 2, 2014, 11:00 AM

http://lesterbanks.com/2014/01/maya-creating-a-ser...

In certain cases when using translucent materials or when using subsurface scattering, a valuable compositing pass or utility shader to have is one that can determine (or pseudo-determine) an approximate thickness of the interior of an object. A “thickness” render pass could describe the relative thickness as represented by greyscale values.

Turning Type into Falling Sand

December 31, 2013, 05:14 PM

http://lesterbanks.com/2013/12/cinema-4d-turning-t...

Using the X-Particles 2.5 release, Ben Watts takes a look at turning objects into sand, walking through creating the entire project.

Variable Kinematics

December 31, 2013, 01:47 PM

http://lesterbanks.com/2013/12/maya-variable-kinem...

If you yet to see Jeff Brodsky’s take on creating a “Variable” kinematic rig he used on the elephant trunks while working on the project “The Legend Of Tembo”, you should really do so.

Series: Mortal Kombat Legacy II - Titles

December 31, 2013, 11:48 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

In this tutorial, we're going to be looking at the title animation style of the movie "Mortal Kombat Legacy II". We will make this awesome title style using

Problems with Adobe Premiere CC 7.2.1 Update on Ma

December 28, 2013, 06:40 PM

http://www.toolfarm.com/blog/entry/tutorial_proble...

I’ve personally run into a problem updating to the current Premiere Pro v7.2.1 on Mac because of an error. Here’s how to get around it.

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