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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Introduction to Procedural Modeling

December 20, 2013, 08:17 PM

http://lesterbanks.com/2013/12/blender-introductio...

Using an architectural model as a premise, Chris Folea demonstrates procedural modeling techniques in Blender showing how you can save some work when creating variations of a model. By creating some procedural controls you will be able to change the look of the model, in this case, adding more floors, or adding more rooms to the building and having everything in the model adjust accordingly.

Creating and Rendering a Ball of Yarn

December 20, 2013, 10:44 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Using cinema 4D’s hair module, Stephan G offers a look at creating and rendering something that is winter related, a realistically rendered ball of yarn or wool. The C4D Cloner makes short work of modeling the yarn ball by cloning a simple torus shape with the random deformer, taking care of creating the major strands of yarn in a ball shape pretty quickly.

Maya - Instancing Feathers with Yeti

December 19, 2013, 10:57 AM

http://lesterbanks.com/2013/12/maya-instancing-fea...

Bjørn Blaabjerg Sørensen shows how to instance feathers on to a character using Yeti in Autodesk Maya creating a feathery coat. Recently, Yeti added a new feather geometry feature in the latest update, making it easier to create plumage. Here, Bjørn is showing how to create a coat simply through instancing, sometimes in full-on song.

File Import Script Views - Maya

December 18, 2013, 01:10 PM

http://lesterbanks.com/2013/12/maya-file-import-sc...

Every wanted to see a thumbnail preview of files you are browsing through from an open dialog box in Autodesk Maya? -Ya, me too. Well, now with Peter Walters’ Maya Model Import Browser & Icon Tool you can.

Creating Interactions Between Objects

December 17, 2013, 01:58 PM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Offering a look at creating a swinging light bulb in front of some text and a background, Ben Watts of Ben Watts Design shows how to create the interactions between the rigid body light bulb components and the soft body dynamics of the chord, and have it all work together to create the swinging motion.

Paint Materials Directly on Objects

December 16, 2013, 01:52 PM

http://lesterbanks.com/2013/12/cinema-4d-paint-mat...

Firmly in the holiday spirit, NitroMan has released a free tool in MagicDraw for Cinema 4D, which will allow you to quickly and easily paint materials on object.

Controlling a Character's Facial Expressions

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/after-effects-contr...

Creating some controls for character animation, the third edition to Dave Legion’s suite of tutorials covers animating a character’s face in After Effects -showing how to create and set up custom sliders that can control the puppet’s facial expressions.

Creating Particle Into Text

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Walking through creating an animation where particles fly in to create the text in the scene, School of Motion’s Joey Korenman provides another opportunity to see workflow in action, which includes dead end strategies and work-arounds.

Using the New Camera Tracker Features in Nuke

December 15, 2013, 07:58 AM

http://lesterbanks.com/2013/12/nuke-using-the-new-...

The Foundry recently released Nuke 8, and with it came a bit of an overhaul to a few items, one of them being the Camera Tracker. Here Sphere VFX’s Matt Leonard takes a look at the newly unified Nuke Camera Tracker which now includes the projection solver and the new camera calibrator.

Peregrine Labs Yeti 1.3

December 14, 2013, 02:36 PM

http://lesterbanks.com/2013/12/maya-peregrine-labs...

Peregrine Labs has recently released an update to Yeti, adding new feather geometry feature which is set to take the worry out of creating feathers and plumage on characters.

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