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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Basic Rig in Blender

December 13, 2013, 03:59 PM

http://lesterbanks.com/2013/12/blender-creating-a-...

Taking a look at creating a basic rig for a leg in Blender, Oliver Villar Diz shows how to set up the leg and foot using inverse kinematics and also covers skinning the model for proper deformation when animating.

Creating a Barch Script Render

December 13, 2013, 03:59 PM

http://lesterbanks.com/2013/12/maya-creating-a-bat...

Taking a look at some of the flexibility you can get by creating a batch script for Autodesk Maya, which will allow you to render multiple scenes or Maya scene files, Shaun Keenan shows how to render effectively from the command line.

Creating Node-based Material Cinema 4D

December 13, 2013, 10:43 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

There are quite a few useful and almost essential plugins developed by Chris Montesano, one of the more interesting ones is the cmNodes, which brings node based shader and material editing in Cinema 4D.

Hollywood Movie Titles Series: Need for Speed

December 13, 2013, 10:42 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

In this tutorial, we’re going to be looking at the animation style of the movie “Need for Speed”. We will make this engaging title style using only After Effects. I will show you an interesting light system technique for the creation of this fascinating ambient scene, together with the fire dust particles, and lens flare. So let’s jump in!

Using The Random Effector - Cinema 4D

December 12, 2013, 08:03 PM

http://lesterbanks.com/2013/12/cinema-4d-using-the...

Demonstrating a unique way to achieve a deformation on an object, SioPio shares a trick showing that you are able to use Cinema 4D’s Mograph Random Effector without using a cloner object.

Creating Procedural Particle Animations

December 12, 2013, 01:52 PM

http://lesterbanks.com/2013/12/houdini-creating-pr...

In a continuation of the Procedural Animation Next Step tutorials form Side FX Software, Ari Danesh takes a look at Particles in Houdini, specifically Using POPs or Houdini Particle Operators in DOPs, Dynamic Operators.

AE Tutorial: How to Create Animated Spiral Banners

December 12, 2013, 05:31 AM

http://wolfcrow.com/blog/adobe-after-effects-tutor...

Premiumbeat.com has put up this cool tutorial on how to create animated spiral banners for motion graphics in Adobe After Effects...

Chris Zubrigg offers a New Python Tutorial

December 11, 2013, 05:45 PM

http://lesterbanks.com/2013/12/maya-chris-zubrigg-...

Community supporter Chris Zubrigg has posted a new ongoing series of tutorials offering tips and tricks for using python within Autodesk Maya. Chris has posted some great tutorials on Maya Scripting with an introductory look at python for Maya, and using pyside for Maya.

Creating Procedural Animation

December 11, 2013, 10:38 AM

http://lesterbanks.com/2013/12/houdini-creating-pr...

Providing an overview for the Wire Solver in SideFX Houdini, Arri Danesh covers creating a couple of projects that will use the Wire Solver which include creating a jellyfish tentacle set up.

LayerMonkey - Kinetic Layout

December 10, 2013, 01:15 PM

http://lesterbanks.com/2013/12/after-effects-layer...

There is a new monkey in town, and this one does layers. If you recall how TypeMonkey took the pain out of creating kinetic type animations in After Effects, Ebberts and Zucker’s new LayerMonkey for After Effects is set to do the same for animating compositional layers.

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