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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

RigBox Reborn Proxy Tool for Maya Assists with Joi

January 16, 2015, 02:20 PM

http://lesterbanks.com/2015/01/rigbox-reborn-proxy...

RigBox Reborn suite of modular rigging tools for Autodesk Maya adds a new Proxy Creation Tool which allows you to layout the initial rig of a character.

Side Effects Releases Houdini 14

January 16, 2015, 02:20 PM

http://lesterbanks.com/2015/01/side-effects-releas...

Side Effects Software Releases Houdini 14, with new Position Based Dynamics Solver, new and friendlier Crowd Tools, and new hair grooming tools.

3 backgrounds in After Effects

January 16, 2015, 02:18 PM

https://www.aotg.com/3-backgrounds-in-after-effects/

Coming up with backgrounds in After Effects can be difficult at times, here are 3 different backgrounds to get your mind working. Lets see what you can come up with. have a favorite background you've made? post it in the comments below.

Avid Media Composer 101 - Part 4: The Bin Window

January 16, 2015, 02:18 PM

http://news.doddleme.com/blogs/post-production/avi...

By Kevin P. McAuliffe (doddleNEWS) In this lesson, on our road to a better understanding of Avid Media Composer, let’s take a look at what you will see right after you create a new project!

AE 3D Camera Tracking with Practical Effects

January 15, 2015, 06:13 AM

https://www.aotg.com/ae-3d-camera-tracking-with-practical-effects/

Watch us try and use the powerful 3D Camera Tracker in After Effects with many of the cosmic practical effects we have captured in past episodes.

How to Render Large Poly Count Scenes in Maya With

January 14, 2015, 10:45 AM

http://lesterbanks.com/2015/01/understanding-menta...

Learn how to better render large polygon scenes by using mental ray proxies which will offer a smarter way to use your system's resources for rendering.

CGI 3D Tutorial HD:

January 14, 2015, 10:44 AM

https://www.aotg.com/cgi-3d-tutorial-hd/

Take a look at this great beginner's tutorial where you'll learn the basic controls for creating UVs for your meshes using the default edges and point to poi...

Mask Dissolve: Quick tip for a unique after effect

January 14, 2015, 10:44 AM

https://www.aotg.com/mask-dissolve-quick-tip-for-a-unique-after-effect/

Why do a boring fade opacity in your after effects compositions, when you can take it one step further with this mask dissolve, its super easy to do and ads ...

How To Match Your Room Size and Volume Level

January 14, 2015, 10:43 AM

https://www.aotg.com/how-to-match-your-room-size-and-volume-level/

Today we’re going to look at average listening room levels and how to get the right level for your room so you hear less room sound. I go into a lot of rooms...

Ways to Abuse Material Roughness in Blender

January 13, 2015, 01:36 PM

http://lesterbanks.com/2015/01/ways-abuse-material...

Get a better understanding of material roughness and how it can help you create better more physically accurate materials and shaders for your renders

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