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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

bhGhost Updates With New Tools for Polishing Arcs

December 2, 2014, 03:43 PM

http://lesterbanks.com/2014/12/bhghost-updates-new...

bhGhost now has a create tracker function. This will allow you to quickly set up a point that can be traced in the viewport to check character arcs easily.

Rubberize It! Tutorial

December 2, 2014, 07:41 AM

https://www.aotg.com/rubberize-it-tutorial/

Reacts naturally to the layer's changes in position, rotation and scale without keyframing. Automatically displace puppet...

Ray Dynamic Color Beginner Tutorial

December 2, 2014, 07:41 AM

https://www.aotg.com/ray-dynamic-color-beginner-tutorial/

Imagine if all elements that share the same color reference from one main color source. This would give us many option...

Creating and Rendering a Meadow in Blender

December 1, 2014, 04:13 PM

http://lesterbanks.com/2014/12/creating-rendering-...

Sadi Pax has a look at creating a meadow in Blender using particles.

After Effects Video Tutorial: Getting a Hand Drawn

December 1, 2014, 04:13 PM

http://www.premiumbeat.com/blog/effects-video-tuto...

Learn how to get a hand drawn look in this After Effects video tutorial. The post After Effects Video Tutorial: Getting a Hand Drawn Effect appeared first on The Beat: A Blog by PremiumBeat.

Working With the MILA Layered Material in Maya 201

December 1, 2014, 12:34 PM

http://lesterbanks.com/2014/12/working-mila-layere...

Working with the mental ray MILA material can be confusing at first. Here is a look at getting started using MILA and the layer shader workflow

Ray Dynamic Color Links Layers to a Unified Color

December 1, 2014, 12:34 PM

http://lesterbanks.com/2014/12/ray-dynamic-color-l...

Ray Dynamic Color for after effects will dynamically link layers to a unified color panel, making it easy to change & try out new colors on multiple layers.

Cinema 4D Tutorial – Self Wrapping Christmas Pre

December 1, 2014, 08:02 AM

http://www.ratemyfuneral.com/cinema-4d-tutorial-wr...

Ok, this turned out to be a long one, didn't mean to make it so long but its a pretty complicated setup. If your just getting into Mograph then its well worth a...

Adobe After Effects Tutorial: The Power of Precomp

November 28, 2014, 05:07 PM

http://www.premiumbeat.com/blog/adobe-effects-tuto...

In this After Effects tutorial, discover how precomps can save you a ton of time and optimize your motion graphics workflow. The post Adobe After Effects Tutorial: The Power of Precomps appeared first on The Beat: A Blog by PremiumBeat.

Creating Realistic Rust With Blender’s Texture P

November 28, 2014, 05:07 PM

http://lesterbanks.com/2014/11/realistic-rust-blen...

Andrew Price has a look at some methods for creating realistic rust in Blender using blenders texture painter and cycles nodes to place rust where you like.

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