It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 3, 2017, 09:29 AM
http://lesterbanks.com/2017/08/create-render-grass...
Watch this 10 minute tutorial from Abraham Mast, that shows how you can create grass in Maya using MASH. MASH is Autodesk Maya’s Motion Graphics Toolkit, letting you create procedural animation by stringing nodes together. The Post Create and Render Grass With MASH and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
August 2, 2017, 09:48 AM
http://lesterbanks.com/2017/08/arrange-ae-layers-c...
If you’ve ever wanted to arrange elements into a circle in After Effects, thinking you can just use an Adobe Illustrator-like paste with transform workflow, you probably have been disappointed. After Effects has no such The Post Easily Arrange Ae Layers in a Circle, With Circle Align originally appeared and published on %%BLOGLINK%,by lesterbanks
July 27, 2017, 09:11 AM
http://lesterbanks.com/2017/07/getting-started-bod...
Have you even used BodyPaint at all? Body Paint is Maxon’s 3D painting, texture and UV tool that makes it easy to develop materials for 3D in a familiar 2D environment. If you haven’t had The Post Getting Started With BodyPaint in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 26, 2017, 12:19 PM
http://lesterbanks.com/2017/07/use-flowchart-ae/
It can be said that there are two types of After Effects users. Those who Flowchart and those who do not. If you belong to the Flowchart camp, it is highly likely that you use The Post Actually Use Ae’s Flowchart for Something Besides Wayfaring originally appeared and published on %%BLOGLINK%,by lesterbanks
July 26, 2017, 09:23 AM
http://lesterbanks.com/2017/07/autodesk-maya-2018/
Siggraph comes around every year and every year we look forward to some new software releases. This year, just ahead of show, Autodesk has announced the release for Maya 2018. Like most Maya releases, there The Post Autodesk Announces a Fresh Maya 2018 Ahead of Siggraph originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2017, 09:30 AM
http://lesterbanks.com/2017/07/3dc-split-tool-hard...
3D-Coat and its voxel sculpting environment is a great place to create hard-surface models. You can freely carve and shape models with a minimum amount of tools. You can get some nice results simply by The Post Use 3DC’s Split Tool for Easy Hard-Surface Seams originally appeared and published on %%BLOGLINK%,by lesterbanks
July 20, 2017, 12:19 PM
http://lesterbanks.com/2017/07/control-vector-rand...
Javier Toledo provides a nice overview for a certain set of VEX functions in Side FX Houdini. Javier looks at the VEX Sample functions that come stock with every copy of Houdini. “These are, many The Post How to Control Vector Randomization With Houdini Sample Functions originally appeared and published on %%BLOGLINK%,by lesterbanks
July 15, 2017, 02:53 PM
http://lesterbanks.com/2017/07/mesh-blend-impressi...
I was feeling a little left out in Autodesk Maya once noticing so many kit bashing tools popping up in other DCC’s. Blender’s Decal Machine was one that seemed particularly jaw dropping. If you are The Post Mesh Blend is Impressive Kit Bashing for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 13, 2017, 09:30 AM
http://lesterbanks.com/2017/07/rock-sculpting-zbru...
Creating assets for environments? Sculpting rocks pose a challenge in natural randomness. It can be hard to get something that looks natural, and structured at the same time. This is especially true if you are The Post Anton Tenitsky Shares Rock Sculpting Techniques in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 12:21 PM
http://lesterbanks.com/2017/07/bring-sound-ae-nest...
Animating to Audio in After Effects? Synchronizing keyframes and animations to audio is pretty easy. That is, if the audio is right there for you. What about animating deep within nested comps? Audio in after The Post New Script Makes Brings Sound in Ae to Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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