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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Make A Japanese Neon Sign In Cinema 4D and Octane

June 14, 2017, 03:53 AM

https://vimeo.com/221405094

It's a big year for us 3D nerds - Blade Runner, Alien: Covenant, Valerian, Ghost in the Shell - so expect an even bigger torrent of rainy neon urban scenes (than usual?)

How To Automatically Orient Objects Along a Path W

May 27, 2017, 01:12 PM

http://lesterbanks.com/2017/05/auto-orient-objects...

San Antonio based Director, Editor, and Creative, Tony Gallardo has been taking a good look at using Fusion for Motion Graphics. Tony shows how you can automatically orient along a path. Fusion is an amazingly The Post How To Automatically Orient Objects Along a Path With Fusion originally appeared and published on %%BLOGLINK%,by lesterbanks

Get to Know Arnold 5’s New Mix Shader

May 20, 2017, 01:00 PM

http://lesterbanks.com/2017/05/get-know-arnold-5s-...

Arnold 5 debuted with a bunch of new shaders. One of them is a new Standard Surface shader, which replaces the older AiStandard. Also of note is a new Mix Shader, for creating multi-layered or The Post Get to Know Arnold 5’s New Mix Shader originally appeared and published on %%BLOGLINK%,by lesterbanks

What’s New in MARI Extension Pack 4

May 11, 2017, 12:18 PM

http://lesterbanks.com/2017/05/whats-new-mari-exte...

MARI Extension Pack 4 offers 50 new features and hundreds of smaller improvements to the industry standard plugin for MARI. The pack has always offered new nodes and features for MARI, the Foundry’s high-end texture The Post What’s New in MARI Extension Pack 4 originally appeared and published on %%BLOGLINK%,by lesterbanks

Easy Set Dressing With the Placer Node and Arnold

May 9, 2017, 12:36 PM

http://lesterbanks.com/2017/05/set-dressing-placer...

Maya 2017 Update 3 added the World Node and Placer node to Maya’s motion graphics toolkit. The placer node allows you to add elements to the surface of an object by clicking or brushing them The Post Easy Set Dressing With the Placer Node and Arnold Stand-Ins originally appeared and published on %%BLOGLINK%,by lesterbanks

No Post-Process Cel Shaded Rendering in Redshift

May 9, 2017, 12:35 PM

http://lesterbanks.com/2017/05/cel-shaded-renderin...

Having a photorealistic GPU renderer such as Redshift doesn’t mean that you are only bound to create photorealistic images and animations. Non-photorealistic (npr) stuff is still possible. Ideally, creating a cel shader that will give The Post No Post-Process Cel Shaded Rendering in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Modeling a Stylized Treehouse in Cinema 4D

May 8, 2017, 12:19 PM

http://lesterbanks.com/2017/05/modeling-stylized-t...

Looking for a longer modeling walkthrough? 3D Artist and trainer Michael Balchaitis has posted one that will take you through a number of modeling techniques and tips for working with more organic and irregular shapes. The Post Modeling a Stylized Treehouse in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Blender’s New AutoTracker Toolset

April 26, 2017, 12:56 PM

http://lesterbanks.com/2017/04/working-blenders-ne...

You might remember an add-on that allowed you to automatically track shots in Blender. That Add-on was meant to extend Blender’s motion tracking tools by adding the ability to automate tracking. Good news, Blender AutoTracker The Post Working With Blender’s New AutoTracker Toolset originally appeared and published on %%BLOGLINK%,by lesterbanks

SA Studios Launches New HDR Skies Pack With 52 Hig

April 22, 2017, 12:42 PM

http://lesterbanks.com/2017/04/new-hdr-skies-pack-...

Shawn Astrom’s SA Studios releases a new CG HDR Skies pack that includes 52, 12k images. This is the second pack from SA Studios, offering a unique approach to lighting with HDR images for 3D. The Post SA Studios Launches New HDR Skies Pack With 52 High-Stop Images originally appeared and published on %%BLOGLINK%,by lesterbanks

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