It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 21, 2017, 10:46 AM
http://lesterbanks.com/2017/04/draw-paint-360-pano...
With 360 videos and interactive VR coming to the forefront recently, it’s no wonder that new tools have been cropping up that better facilitate that type of work for artists. If you want to draw The Post How to Draw and Paint 360 Panoramas in Photoshop originally appeared and published on %%BLOGLINK%,by lesterbanks
April 17, 2017, 09:45 AM
http://lesterbanks.com/2017/04/accelerate-houdinis...
Creating fire, smoke and combustion effects with Houdini can eat up your simulation time. That is why it is easier to build the simulations and then increase their resolution into a final sim. The upRes The Post Accelerate Houdini’s UpRes Tasks With Your GPU originally appeared and published on %%BLOGLINK%,by lesterbanks
April 14, 2017, 12:11 PM
http://lesterbanks.com/2017/04/arnold-5-shader-clo...
Solid Angle releases Arnold 5, a major update to the popular renderer that sports better performance, new shaders and changes that make Arnold even easier to use. There are a ton of great new things The Post Arnold 5 Decouples Shader and Renderer With Shader Closures originally appeared and published on %%BLOGLINK%,by lesterbanks
April 14, 2017, 09:20 AM
http://lesterbanks.com/2017/04/techniques-hard-sur...
There are really three avenues for creating hard surface work, modeling, hard surface sculpting, and a combination of the two. Modeling may provide some benefits when creating hard surface models, but might turn tricky and The Post Techniques for Hard Surface Sculpting in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
April 11, 2017, 12:38 PM
http://lesterbanks.com/2017/04/working-maya-2017-b...
Maya 2017 Update 3 added some great new deformer features, such as a Tension Deformer. IT also added a new Bake Deformer Tool that will allow you to bake down the effects of a deformer The Post Working With Maya 2017 Update 3 Bake Deformer Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
April 11, 2017, 12:37 PM
http://lesterbanks.com/2017/04/make-side-facing-pa...
Customizing your workspace for the job that you are working on can help you quickly access tools, scripts and menus. In Cinema 4D you can make your own panels and fill them with the tools The Post How To Make a Side-Facing Panel Tab in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
April 10, 2017, 10:07 AM
http://lesterbanks.com/2017/04/tips-customizing-zb...
Love or hate the ZBrush interface, it remains as one of the most customizable tools out there. whether you are a new user first noticing how much scrolling is involved, or a seasoned user, who The Post Tips for Customizing Your Zbrush Interface originally appeared and published on %%BLOGLINK%,by lesterbanks
April 7, 2017, 12:22 PM
http://lesterbanks.com/2017/04/working-cycles-4d-m...
Blender’s Cycles is a great render engine for all kinds of work, but especially working with motion design in Cinema 4D. Cycles 4D was brought to C4D users by INSYDIUM, who created the bridge between The Post Working With Cycles 4D For Motion Design originally appeared and published on %%BLOGLINK%,by lesterbanks
April 3, 2017, 09:26 AM
http://lesterbanks.com/2017/04/add-2d-3d-together-...
We have seen more than a few ways to integrate 2D and 3D elements together after the fact when using After Effects. Techniques can range from using Cineware, to scripts that will send relevant data The Post How to Add 2D and 3D Together With Paint & Stick originally appeared and published on %%BLOGLINK%,by lesterbanks
April 3, 2017, 09:26 AM
http://lesterbanks.com/2017/04/houdini-16-mastercl...
Houdini 16 launched with an impressive feature set and a jaw dropping reel showing off some of those features. Among some of the them, is a sweeping suite of tools for rigging characters, ranging from The Post Houdini 16 Masterclass in New AutoRig Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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