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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating a Facial Rig in Modo 801

April 28, 2014, 03:52 PM

http://lesterbanks.com/2014/04/facial-riggin-modo-...

Technical artist Sergio Mucino shares a look at creating a facial rig in Modo 801 using the “dorito” approach, transferring the famous SoftImage technique to build a similar setup using Modo’s tools.

Tips for Rendering Refracted Surfaces

April 28, 2014, 12:35 PM

http://lesterbanks.com/2014/04/refractive-arnold-n...

Technically, jf_nested_dielectric is not a standard Arnold shader. Instead it comes as a an open sourced nested dielectric shader for Solid Angle’s Arnold Renderer. The open shore shader was initially developed as a physically plausible and efficient way to render nested dielectric surfaces in a production environment.

Rig a Fish in Maya

April 28, 2014, 07:36 AM

http://cgi.tutsplus.com/tutorials/rig-a-fish-in-ma...

Learn how to create a powerful fish rig in Maya with Shaun Keenan.

Houdini Particles for Motion Graphics

April 26, 2014, 04:08 PM

http://lesterbanks.com/2014/04/houdini-particles-m...

Ari Denish has a look at using Houdini Particles for Motion Graphics, using Rigid Body Dynamics and Packed Primitives as tools for creating a motion graphics workflow pipeline. Ari demonstrates how to create a particle logo explode in this two part series.

The Foundry Crushes Another Modo Release

April 26, 2014, 12:04 PM

http://lesterbanks.com/2014/04/modo-801-new-featur...

The Foundry and Luxology have taken the wraps off of modo 801 not only adding great new features, but also have expanded mod workflows as well as integrated it into more of the Foundry’s Pipeline applications.

Creating an Environment in C4D

April 25, 2014, 12:55 PM

http://lesterbanks.com/2014/04/creating-environmen...

Moises Perez walks through the process for creating a Venice inspired 3D environment using Cinema 4D. This is the start of an in depth series, in all containing over thirty hours of real-tim lecture.

CGI 3D Tutorial HD: 3ds Max Material Editor Basics

April 23, 2014, 03:47 PM

https://www.youtube.com/watch?v=mP6JG5__kZo

In this quick tutorial, you'll learn how to navuigate the Material Editor found within 3DS Max and see the different funtionalities built into it. We'll look...

BendChain Script - Bend Deformers

April 23, 2014, 03:46 PM

http://lesterbanks.com/2014/04/bendchain-script-ca...

Curious Animal’s Dan Fitzgerald share a little python script he created for C4D, that will allow you to essentially rig bend deformers in Succession. If you have multiple bend deformers on an object in Cinema 4D affecting one of the deformers will change the shape leaving the other deformers behind.

Quickly Matching Backplate Colors in AE

April 23, 2014, 12:41 PM

http://lesterbanks.com/2014/04/quickly-matching-ba...

There are a few ways for matching backplate colors in a composition. Typically working with the individual channels provides the best results.

How to Make Towels In Blender

April 23, 2014, 06:58 AM

http://www.blenderguru.com/videos/how-to-make-towe...

Discover how easy it is to use the cloth simulator to create fluffy realistic towels.

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