Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Change Color Based on an Objects Rotation

March 4, 2014, 08:22 PM

http://lesterbanks.com/2014/03/change-color-based-...

William Marler shows how you can link the rotation property of one object to the colour of one or more other objects through the use of expression in After Effects.

Bake V-Ray Dirt on Multi Tile Assets in Maya

March 4, 2014, 08:21 PM

http://lesterbanks.com/2014/03/bake-v-ray-dirt-mul...

Andrew Kin Fun Chan shares his python script for baking V-Ray dirt maps for assets that have multiple tiled UVs set for them. The Multi-Tile VRay Dirt Baker creates a shader with the V-Ray dirt texture and assigns that to the selected geometry in the scene.

Creating X-Ray Effect in Maya

March 4, 2014, 11:06 AM

http://lesterbanks.com/2014/03/creating-x-ray-effe...

The more I dive into physical rendering, the less I find that I rely on some of the older nodes in Maya’s HyperShade. The Sampler Info Node is one of those nodes that I have not touched in quite a while.

Python in a CG Pipeline Masterclass

March 4, 2014, 11:06 AM

http://lesterbanks.com/2014/03/python-cg-pipeline-...

CG artist Paul Winex shares his last lecture, which was a masterclass in using Python in a CGI Pipeline. Paul shows several examples and ways in which python is used in a production pipeline, and offers the extensive resources used in the discussion.

Animating a Camera Move Using Maya

March 3, 2014, 05:43 PM

http://lesterbanks.com/2014/03/animating-camera-mo...

Josh Parks posts a look at creating a camera move from a still image. Using Both Autodesk Maya and Nuke, Josh takes an image and makes it into a believable camera move shot complete with snow and atmospheric effects.

Modo Mesh Fusion Intro

March 3, 2014, 01:17 PM

http://lesterbanks.com/2014/03/modo-mesh-fusion-in...

Academic Director at the Digital Animation and Visual Effects School at Universal Studios in Florida, William Vaughan shares his discoveries and thoughts and general excitement for the Mesh Fusion tool within modo.

Adding Extra Deformation to an Existing Maya Rig

March 3, 2014, 10:48 AM

http://lesterbanks.com/2014/03/adding-extra-deform...

Today I would like to show you one of my latest tutorials, It is about adding extra deformation to existings rigs.

Maya Depth of Field Tutorial

March 2, 2014, 09:35 AM

http://www.cgmeetup.net/home/maya-depth-of-field-t...

In this Maya Video, Daryl Obert takes a look at Maya’s depth of field. You can view the calculated distance of the camera from the object and apply that value to the Focus Distance for the camera to achieve Depth of Field effects in the Camera’s Attribute Editor.

Create Fire Using Trapcode to Disintegrate Type

March 1, 2014, 02:51 PM

http://lesterbanks.com/2014/03/create-fire-using-t...

VinhSon Nguyen covers some of the intricacies that are needed for creating fire and flames with Trapcode Particular. The fire will be used as a transition that will essential “wipe” the type off the screen, as it is being consumed by the flames.

Tips for Speeding up Phoenix Atmospherics Renderin

February 27, 2014, 02:30 PM

http://lesterbanks.com/2014/02/tips-speeding-phoen...

Svetlin Nikolov shares his tips for getting quicker renders from Phoenix FD fire and smoke effects that does reduce the quality to some extent. Because these settings will be degrading the quality of the render, they are perfect for doing test renders of the simulation.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.