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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya Tutorial on The Set Driven Keys

February 4, 2014, 11:29 AM

http://www.3dvf.com/actualite-8704-maya-tutoriel-s...

Daryl Obert provides a video tutorial on the Maya set driven keys. After introducing the feature, it shows how to use it to set up a facial rig.

Folding 3D Layers at Arbitrary Angles Accurately i

February 3, 2014, 02:51 PM

http://lesterbanks.com/2014/02/folding-3d-layers-a...

Showing how you can create a folding animation using 3D layers in After Effects, Ridvan Maloku walks through creating this little animated title effect. Although it looks pretty straight forward, the interesting part is the fact that Ridvan has chosen to have the type fold on an angle.

Have AE Shape Layers Melt Into Each Other

February 3, 2014, 01:02 PM

http://lesterbanks.com/2014/02/effects-shape-layer...

Mt. Mograph shows how to use After Effects shape layers to create an animation that has the shape layers look like they fuse into one another. If you have seen the effects of “metaballs” in 3d, it is a similar effect in 2d, where the shapes look like they will bleed into each other with a bit of surface tension...

Creating Rigs, Widgets/Effects

February 3, 2014, 05:54 AM

https://www.aotg.com/creating-rigs-widgets-effects/

Rigs, inside Motion 5, allow you to group effects controls, called "parameters," into on-screen controls that can be adjusted in...

Publishing Motion 5.1 Effects Settings to FCP X (1

February 3, 2014, 05:53 AM

https://www.aotg.com/publishing-motion-5-1-effects-settings-to-fcp-x-1/

http://www.larryjordan.biz - One of the most powerful features in Motion 5.1 (and Motion 5) is the ability to publish effects parameters in Motion that you c...

Convert Motion Projects For FCPX (10.1)

February 3, 2014, 05:49 AM

https://www.aotg.com/convert-motion-projects-for-fcpx-10-1/

http://www.larryjordan.biz - A Final Cut Pro 7 feature that was lost with the release of Final Cut Pro X was the ability to directly open Motion projects in...

Busing Nuke Premultiplication Myths

February 1, 2014, 02:17 PM

http://lesterbanks.com/2014/02/busting-nuke-premul...

Quite often if an image is using an alpha channel, to save on additional multiplications during compositing, the color of the image is multiplied by the alpha value. This is what a premultiplied alpha is, and it needs to be treated differently than a regular alpha channel when compositing.

Using Houdini's Exploded View Node

February 1, 2014, 02:16 PM

http://lesterbanks.com/2014/02/using-houdinis-expl...

Being that everything is pretty much procedural in SideFX Houdini, it can lend itself well for creating motion graphics animations. The issue is that Houdini is such an expansive application, although it may lend itself well to motion graphics, it does get a bit more involved than the relatively simple setups available in Cinema 4D.

Solving the Disappearing boolean problem in Maya

February 1, 2014, 02:16 PM

http://lesterbanks.com/2014/02/solving-disappearin...

The latest version of Maya, which is the 2014 extension release has added a new and robust library for faster and more reliable booleans on polygons. The extension release makes use of the Carve library which is a fast and reliable constructive solid geometry library, Making the Boolean operations in Maya work well – work very well.

A Look at the Different Ways to Overshoot Motion

January 31, 2014, 10:57 AM

http://ae.tutsplus.com/tutorials/motion-graphics/a...

Overshooting is an animation principle which helps not only to bring life to your animation, but also realism. Basically, overshooting is when you want to bring a certain object from Point A to Point B, but the object passes Point B, jiggling backwards and forwards in a decaying pattern till it comes to a stop at Point B. We’ll look at a few different ways to achieve this in After Effects.

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