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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

TTools for Maya Removes Common Workflow Bottleneck

January 23, 2017, 08:06 AM

http://lesterbanks.com/2017/01/ttools-maya-removes...

About a year ago, I had posted a look into one of Thomas Hamilton’s Maya scripts called “AttachMaster”. The tool allow you to freely combine and separate while keeping vital information about the polygons. The The Post TTools for Maya Removes Common Workflow Bottlenecks originally appeared and published on %%BLOGLINK%,by lesterbanks

An Easy Way to Stagger and Loop Animations in Afte

January 21, 2017, 04:34 PM

http://lesterbanks.com/2017/01/easy-way-stagger-lo...

If you need loop animations for an animated GIF, or for anything else, you might already be familiar with the loopOut expressions in After Effects. That expression allows for quite a bit of control. What The Post An Easy Way to Stagger and Loop Animations in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Sculpt a Stylized Head in Zbrush

January 20, 2017, 02:12 PM

http://lesterbanks.com/2017/01/sculpt-stylized-hea...

Danny Mac is a character artist residing in the UK. If you check out some of his work on ArtStation, you can see that he has the skills, and is all about the stylized characters. The Post How to Sculpt a Stylized Head in Zbrush originally appeared and published on %%BLOGLINK%,by lesterbanks

New Shape Monkey For Automatic Shape-Based Animati

January 19, 2017, 01:27 PM

http://lesterbanks.com/2017/01/shape-monkey-automa...

The dynamic duo of Ebberts and Zucker push out another addition to the Monkey Tools offerings, with a new script that helps to create shape-based animations in After Effects. Shape Monkey offers a fast and The Post New Shape Monkey For Automatic Shape-Based Animations originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating a Maya Expression That Drives Multiple Ob

January 17, 2017, 01:19 PM

http://lesterbanks.com/2017/01/maya-expression-mul...

Need to create automatic animation for a particular thing? A Maya expression can do the trick. Anytime you need something more than a direct one to one connection, a Maya expression can make that easy. The Post Creating a Maya Expression That Drives Multiple Objects originally appeared and published on %%BLOGLINK%,by lesterbanks

Voxel’s Hot Wheels Breakdown

January 15, 2017, 02:56 PM

http://lesterbanks.com/2017/01/voxels-hot-wheels-b...

Hot wheel grasped the idea of Gamification and it is booming keyword at the moment. Millions of people play games for countless hours and how it keeps them engaged for thousands of hours, So Voxels The Post Voxel’s Hot Wheels Breakdown originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Rebuild Lighting From V-Ray Render Passes

January 14, 2017, 05:58 PM

http://lesterbanks.com/2017/01/rebuild-lighting-v-...

New  to rendering and compositing? Trouble with render passes? This might be right up your alley. Breaking apart 3D renders, and recombining them is a subject that can be difficult for new users to understand. The process The Post How To Rebuild Lighting From V-Ray Render Passes originally appeared and published on %%BLOGLINK%,by lesterbanks

Modeling a Coiled Headphone Cable in C4D

January 14, 2017, 07:37 AM

http://lesterbanks.com/2017/01/modeling-coiled-hea...

Michael John from Colorcubic posts a quick tutorial on how to create a coiled headphone cable in Cinema 4D. If you have ever wondered how you would model the long curly-Q’d cable that you sometimes The Post Modeling a Coiled Headphone Cable in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

How To Use Substance Integrations With Maya, Arnol

January 11, 2017, 01:13 PM

http://lesterbanks.com/2017/01/use-substance-integ...

Allegorithmic makes some great tools for artists that have quickly become industry standard. Between Substance Designer, Painter, B2M, and Substance Source, It is a veritable playground for us creative types. Substance tools can also have The Post How To Use Substance Integrations With Maya, Arnold originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya for Flame Artists (Tutorial)

January 10, 2017, 05:30 PM

http://www.studiodaily.com/2017/01/maya-for-flame-...

The Flame Learning Channel approaches Maya from a Flame-centric perspective in a new series aimed at Flame artists. The first video goes over the process for importing 3D geometry in the FBX format, and begins making the case for a … more » The post Maya for Flame Artists (Tutorial) appeared first on Studio Daily.

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