It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 10, 2017, 01:55 PM
http://lesterbanks.com/2017/01/breaks-c4d-sci-fi-i...
Marcin Jastrz?bski is a designer and photo-artist and works as a freelancer. Recently he put out a short breakdown showing his process for “Heist” a sci-fi interior scene. Marcin used Cinema R18 Prime, Octane render 3.04, The Post Marcin Jastrz?bski Breaks Down His C4D Sci-Fi Interior Scene originally appeared and published on %%BLOGLINK%,by lesterbanks
January 10, 2017, 11:15 AM
http://lesterbanks.com/2017/01/bridge-2d-animation...
Both 3D and 2D animation have their strengths. 3D offers a more solid sense of space and grounded environments. 2D Animation has the capacity to be much more expressive, free-flowing and organic. Bridging the two The Post How To Bridge 2D Animation With 3D Using Flash originally appeared and published on %%BLOGLINK%,by lesterbanks
January 9, 2017, 07:02 PM
http://lesterbanks.com/2017/01/ornatrix-new-animat...
Ephere Inc., creators of the Ornatrix hair, fur and instancing system for 3ds Max and Maya, have posted a look into the new Animation Cache node. The new node is designed for artists to have The Post A Look at Ornatrix Maya’s New Animation Cache Node originally appeared and published on %%BLOGLINK%,by lesterbanks
January 9, 2017, 07:01 PM
https://greyscalegorilla.com/podcasts/greyscalegor...
In this episode, we talk about why you should be learning how to use nodes. A bit of history of how we built our upcoming plugin for Octane and Arnold users called HDRI Link. And we also talk a bit about the importance of compositing.
January 6, 2017, 10:00 AM
http://lesterbanks.com/2017/01/houdini-fracture-ba...
Want to get started with and understand fracture basics in Houdini? Mix Studio’s Alvaro Castaneda is a VFX artist who has done work with cmiVFX. Now striking out on his own, Alvaro is posting a The Post Watch a Houdini Fracture Basics Live Stream originally appeared and published on %%BLOGLINK%,by lesterbanks
January 3, 2017, 01:28 PM
http://lesterbanks.com/2017/01/relight-scenes-nuke...
Nuke, as does most compositors, includes tools that allow you to relight scenes after they have been rendered from a 3D program. In Nuke, it is all handled by the ReLight node, a normals and The Post How to ReLight Scenes in Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks
December 29, 2016, 02:29 PM
http://lesterbanks.com/2016/12/animation-moho-smar...
Moho’s animation tools range from 3D objects, to a 3D environment, as well as 2D. An animator can even work somewhere in between in 2.5D. Moho allows you to bring in 3D models and even The Post Solving Animation Challenges With Moho’s Smart Mesh originally appeared and published on %%BLOGLINK%,by lesterbanks
December 29, 2016, 07:18 AM
http://lesterbanks.com/2016/12/build-custom-lightn...
VFX Artist Dylan Brinsbury-Magee covers the finer points for creating dynamic and controllable procedural lightning Solver in Side FX Houdini. The three part tutorial covers making the lightning, animating the bolts, and having them connect The Post Build a Custom Lightning Solver With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
December 27, 2016, 02:43 PM
http://lesterbanks.com/2016/12/target-bones-work-m...
Interested in Moho’s character animation capabilities? You need to know about target bones. Moho is a great tool for creating animation. If you are an After Effects user who wants to get into more character The Post How Target Bones Work in a Moho Character Rig originally appeared and published on %%BLOGLINK%,by lesterbanks
December 23, 2016, 03:37 PM
http://lesterbanks.com/2016/12/light-scene-hdr-ski...
We’ve all used an HDR to light scenes. It’s a great way to get lighting while introducing the subtitles of tome, color and attenuation of shadow in the scene. Rendering a scene with image based The Post Light a Scene With HDR But Skip the Sky Dome originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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