It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 14, 2016, 10:22 AM
http://lesterbanks.com/2016/11/creating-braids-bun...
Check out Jeordanis Figuereo’s tutorial series showing how to create braids and buns with Ornatrix. Convincing hair can be crucial to realistic 3D portraits and characters. Hair for digital characters can be kind of tricky. There can be a bit of a technical learning curve to get over. There can also be the task of The Post Creating Complex Braids and Buns With Ornatrix in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
October 29, 2016, 09:26 AM
http://lesterbanks.com/2016/10/redshift-specular-m...
Rohan Davli dives into the specular models available within the Redshift Material, when using RedShift Renderer. There are a few components that come into play when making something look shiny and reflective. Reflection and IOR are equally important in that regard. {pullquote align=“right”] a look at all the various Specular models available in the Redshift The Post Understanding RedShift Specular Models and SSS in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
October 25, 2016, 09:15 AM
http://lesterbanks.com/2016/10/creating-tree-leave...
Corona C4D is soon to be a thing. Previously a popular realistic renderer for 3ds Max, it is under development for C4D. Some of the best things about Corona that Cinema 4D users will love, is the quality over the ease of use. Corona C4D also has great integration so far. You are able to The Post Creating a Tree and Leaves With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
October 24, 2016, 12:15 PM
http://lesterbanks.com/2016/10/creating-realistic-...
There are a lot of tools out there that can create smoke effect in Cinema 4D. X-Particles, to TFD (Turbulence FD), to Krakatoa, just to name a few. It’s not necessary to have some type of fluid simulation drive the effort, but it does help. Watch Bob Walmsley show his method for realistic wispy smoke The Post Creating Realistic Wispy Smoke in C4D With TFD originally appeared and published on %%BLOGLINK%,by lesterbanks
October 20, 2016, 12:25 PM
http://lesterbanks.com/2016/10/work-maya-constrain...
If you work with Maya constraints a lot, you might want to have a look at Mehdi Farrokhtala’s Master Constraint tool. Written in Python, Master Constraint Tool offers a way to streamline your workflow, housing all of the Maya constraints and their most used Flags all in one place. The tool also comes with 2 The Post Work With All Maya Constraints in One Place originally appeared and published on %%BLOGLINK%,by lesterbanks
October 20, 2016, 06:53 AM
http://lesterbanks.com/2016/10/stop-crazy-tracking...
You probably have seen some behind the scenes reveals where there are crew and talent alike huddled around huge green screens that will eventually be turned into some amazing visual effect. Have you paid attention to the tracking markers that are on that high-budget shot though? Matthew Merkovich has. Matthew is a highly skilled and seasoned The Post Matthew Merkovich Says to Stop With the Crazy Tracking Markers originally appeared and published on %%BLOGLINK%,by lesterbanks
October 18, 2016, 05:39 AM
https://www.aotg.com/blender-tutorial-part-2-moving-rotating-scali/
This video covers moving, rotating, scaling and the modifier stacker.
October 14, 2016, 09:14 AM
http://lesterbanks.com/2016/10/working-cloth-tool-...
Ian Thompson offers an introductory look at a method for sculpting clothes. 3D-Coat is a one-stop shop for sculpting, UV mapping, painting, retopology, shading and rendering, and it has simple cloth simulation tools that can really help in sculpting and UV creation. The 3DC cloth tool will allow you to work with cloth dynamic forces, The Post WORKING WITH THE CLOTH TOOL IN 3D-COAT originally appeared and published on %%BLOGLINK%,by lesterbanks
October 13, 2016, 12:30 PM
http://lesterbanks.com/2016/10/animated-streamers-...
VFXHomeland walks through charting an interesting effects where you can have animated streamers come in and form a logo in Side FX Houdini, then reverse out, deconstructing the logo. This effect was originally explained by bryphi77 with a tutorial showing how the effect can be created inside of LightWave. VFXHomeland offers some great Houdini Assets The Post Have animated streamers create a logo in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
October 12, 2016, 04:57 PM
http://lesterbanks.com/2016/10/introduction-radeon...
3D Artist Alex hall, offers in introduction to Radeon ProRender for Autodesk Maya. What is Radeon ProRender you ask? It’s a new, fast and physically accurate GPU renderer that leverages AMD’s Radeon Rays technology running on OpenCL, rather than CUDA. Here is the kicker — Radeon ProRender is free as open source, cross platform, and highly The Post An Introduction to Radeon ProRender in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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