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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Using MamoWorld’s Auto Lip-Sync

December 20, 2013, 10:43 AM

http://ae.tutsplus.com/tutorials/workflow/build-me...

In Part 4, we will learn how to set up the lip syncing for your puppet using Mamoworld’s Auto Lip-Sync solution. We'll also share some interesting tricks and t

Maya - Instancing Feathers with Yeti

December 19, 2013, 10:57 AM

http://lesterbanks.com/2013/12/maya-instancing-fea...

Bjørn Blaabjerg Sørensen shows how to instance feathers on to a character using Yeti in Autodesk Maya creating a feathery coat. Recently, Yeti added a new feather geometry feature in the latest update, making it easier to create plumage. Here, Bjørn is showing how to create a coat simply through instancing, sometimes in full-on song.

Animating Dew Drops - Cinema 4D

December 18, 2013, 05:40 PM

http://lesterbanks.com/2013/12/cinema-4d-animating...

MotionSquared’s Don M takes demonstrates how to create and animate dew drops moving and falling off of a leaf in Cinema 4D taking a thorough look at modeling, texturing, rig and animation considerations and rendering, walking through the entire project step by step.

File Import Script Views - Maya

December 18, 2013, 01:10 PM

http://lesterbanks.com/2013/12/maya-file-import-sc...

Every wanted to see a thumbnail preview of files you are browsing through from an open dialog box in Autodesk Maya? -Ya, me too. Well, now with Peter Walters’ Maya Model Import Browser & Icon Tool you can.

AE - Animation, Pre-Compositing, and Nesting

December 18, 2013, 10:18 AM

http://ae.tutsplus.com/tutorials/workflow/welcome-...

This 10-part series has been designed to help anyone starting out in the world of After Effects. In this episode, we’ll take a look at the various animation tools and how to activate animation for layer and effects properties. We’ll check out the Puppet Pin Tool and explore how it can be used to bring a still asset to life. Then we will take a look at Pre-composing layers and why this is important in After Effects. Finally, we’ll cover nested compositions and how to use them for more effic...

Creating Interactions Between Objects

December 17, 2013, 01:58 PM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Offering a look at creating a swinging light bulb in front of some text and a background, Ben Watts of Ben Watts Design shows how to create the interactions between the rigid body light bulb components and the soft body dynamics of the chord, and have it all work together to create the swinging motion.

Paint Materials Directly on Objects

December 16, 2013, 01:52 PM

http://lesterbanks.com/2013/12/cinema-4d-paint-mat...

Firmly in the holiday spirit, NitroMan has released a free tool in MagicDraw for Cinema 4D, which will allow you to quickly and easily paint materials on object.

Controlling a Character's Facial Expressions

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/after-effects-contr...

Creating some controls for character animation, the third edition to Dave Legion’s suite of tutorials covers animating a character’s face in After Effects -showing how to create and set up custom sliders that can control the puppet’s facial expressions.

Creating Particle Into Text

December 16, 2013, 10:48 AM

http://lesterbanks.com/2013/12/cinema-4d-creating-...

Walking through creating an animation where particles fly in to create the text in the scene, School of Motion’s Joey Korenman provides another opportunity to see workflow in action, which includes dead end strategies and work-arounds.

Using the New Camera Tracker Features in Nuke

December 15, 2013, 07:58 AM

http://lesterbanks.com/2013/12/nuke-using-the-new-...

The Foundry recently released Nuke 8, and with it came a bit of an overhaul to a few items, one of them being the Camera Tracker. Here Sphere VFX’s Matt Leonard takes a look at the newly unified Nuke Camera Tracker which now includes the projection solver and the new camera calibrator.

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