Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Ken Burns Effect in FCPX

October 27, 2013, 01:36 PM

http://www.geniusdv.com/news_and_tutorials/2013/10...

Here's a short tutorial on how to create the Ken Burns effect in Final Cut Pro X.

Simple tutorial on how to Cut on Motion

October 27, 2013, 08:13 AM

http://wolfcrow.com/blog/simple-tutorial-on-how-to...

Here’s a nice and simple tutorial from Framelines TV on how to cut on motion seamlessly...

Sculpting a Pumpkin in Cinema 4D

October 26, 2013, 04:14 PM

http://lesterbanks.com/2013/10/sculpting-a-pumpkin...

Stectoons’ Esteban shows how to get started with C4D using various tools in Cinema 4D R14 to model, light and render a simple Halloween Jack-o’-lantern using Cinema’s sculpting tools to flesh out the form.

AE 4 Basic Still picts. Movement

October 26, 2013, 04:14 PM

http://lesterbanks.com/2013/10/after-effects-4-bas...

Mikey Borup goes over some of the basics in After Effects showing some of the most common ways that you can use to animate a still image and takes a look at the benefits of each in relationship to the type of image.

Creating realistic Grass in Blender

October 25, 2013, 05:47 PM

http://lesterbanks.com/2013/10/creating-and-render...

Umberto Oldani walks through how he created a scene with grass, flowers and a tree in Blender, using the freely available Arbaro Tree generator intended for POV Ray.

Using Python on Workflows in NUKE

October 25, 2013, 12:52 PM

http://lesterbanks.com/2013/10/using-python-to-scr...

Escape Studio’s Victor Perez provides some great tips and tricks for using and scripting Python from within Nuke taking a look at some of the possibilities for customizing the user interface, and scripting workflow assistants, and providing a great introduction to using simple Python within Nuke.

Creating a Freeze Frame Effect in AE

October 25, 2013, 10:04 AM

http://lesterbanks.com/2013/10/creating-a-freeze-f...

Dan Jacobs takes a look at creating a freeze frame effect in After Effects, where the action gets frozen, and then stays frozen until it is out of the shot as the camera pans.

Create Physically Accurate Strings

October 25, 2013, 10:04 AM

http://ae.tutsplus.com/tutorials/motion-graphics/c...

In this tutorial, I'll show you how to create physically accurate ropes as we make use of the new Joints option in Newton2. We will be testing out various

Using Cinema 4D's Team to Render

October 25, 2013, 10:03 AM

http://lesterbanks.com/2013/10/using-cinema-4ds-te...

Dave Koss offers a quick look at Cinema 4D’s team Render capabilities, and show how you are able to use Team Render between Macs and PCs with some tips for monitoring renders from one workstation.

Exporting Animated Character from Blender

October 24, 2013, 07:23 PM

http://lesterbanks.com/2013/10/exporting-animated-...

Hadi provides some important things to keep in mind when exporting Blender Animations to Unity 3D, including frame rate considerations, dealing with the scale factor, an shows how to apply the rig to legacy, and how to apply textures to the character.

© 2007-2024 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.