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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Shortcuts in 3DS Max - Using Custom UI Colours

March 4, 2015, 10:22 AM

https://www.aotg.com/shortcuts-in-3ds-max-using-custom-ui-colours/

In this quick introduction, you'll learn how to take advantage of some customizable 3DS Max features to make your workflow easier. You can adjust the viewpor...

First Look at the X-Particles 3 FLIP Solver

March 2, 2015, 01:26 PM

http://lesterbanks.com/2015/03/first-look-at-the-x...

A new Release of the X-Particles 3 Beta shows a new FLIP Solver for Cinema 4D using a new domain object for fire, smoke and liquid effects.

Make nParticles Change Color Based on the Collisio

February 17, 2015, 10:48 AM

http://lesterbanks.com/2015/02/make-nparticles-cha...

learn how you can have Maya nParticles change color based on the color of the collision object they collide with

Creating Animated Maps in C4D With DEM Earth

February 17, 2015, 10:46 AM

http://lesterbanks.com/2015/02/creating-animated-m...

Learn how to use DEM and GIS data in Cinema 4D to create realistic animated maps

Building Better Animation Controls in Maya

February 16, 2015, 10:44 AM

http://lesterbanks.com/2015/02/building-better-ani...

Learn how to make the most out of your animation controls in Maya by getting more functionality out of using less shapes making for a more intuitive rig.

Smooth Binding Skin to Joints in Maya

February 12, 2015, 05:43 AM

https://www.aotg.com/smooth-binding-skin-to-joints-in-maya/

In this video, Adam Garland explores the options of the Smooth Bind feature as he binds an object as skin to skeleton joints.

Easily Create Fast Rendering Cloudscape in C4D

February 11, 2015, 10:29 AM

http://lesterbanks.com/2015/02/easily-create-fast-...

Easily create a cloudscape in Cinema 4D that can also save you on render times, by using image planes rather than particles or volumetric rendering.

New Cinema 4D Tutorial From Mograph

February 6, 2015, 04:43 AM

http://helloluxx.com/tutorials/after-effects-2/aft...

Mograph Plus have brought us a new Cinema 4D tutorial...

Nuke Keyframe Reduction Tool

February 3, 2015, 10:37 AM

http://lesterbanks.com/2015/02/nuke-keyframe-reduc...

The Nuke Keyframe Reduction script will allow you to easily reduce imported tracking data or baked keyframes.

A Quick Look at ZBrush’s NanoMesh Particle Syste

February 3, 2015, 10:37 AM

http://lesterbanks.com/2015/02/zbrushs-nanomesh-pa...

A look at how the new ZBrush NanoMesh feature works, and how ti can create insanely detailed models in ZBrush quickly & easily, based on instanced geometry.

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