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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Introduction to Using Houdini’s Finite Element M

February 2, 2015, 10:43 AM

http://lesterbanks.com/2015/02/using-houdinis-fini...

Learn how you can create great simulations with Houdini's Finite Element Solver...

3dsmax Tutorial - Create 3D Pipes In 3dsmax

February 2, 2015, 06:19 AM

https://www.aotg.com/3dsmax-tutorial-create-3d-pipes-in-3dsmax/

In this 3dsmax tutorial I show you how to create some awesome 3d pipes / cables! 3...

Make a Grassy Meadow in Blender

February 1, 2015, 10:04 AM

https://www.aotg.com/make-a-grassy-meadow-in-blender/

Blender tutorial using The Grass Essentials. Get the tutorial files: http://www.blenderguru.com/tutorials/make-grassy-meadow-scene/ Get the Grass Essentials:...

Create a Template to Easily Swap DUIK Rigged Chara

January 29, 2015, 10:41 AM

http://lesterbanks.com/2015/01/template-duik-rigge...

Use a template in conjunction with DUIK for for After Effects that will allow you to easily swap out characters but keep the existing animations.

Zbrush: Beginner's Sculpting a T Rex Pt 2

January 29, 2015, 05:49 AM

https://www.aotg.com/zbrush-beginners-sculpting-a-t-rex-pt-2/

Check out another great beginners's tutorial series from Edge3D with Part 2 of 'Zbrush Sculpting a T-Rex' where you will learn how to sculpt a T-Rex Dinosaur...

MARI Extension Pack 2.0 Sees Release

January 28, 2015, 01:44 PM

http://lesterbanks.com/2015/01/mari-extension-pack...

The successor to the popular Ideascale Nodepack adds nearly 70 feature additions and improvements for MARI 2.6v3 or higher.

Apply a Single Mask to Multiple Layers in After Ef

January 28, 2015, 09:49 AM

http://lesterbanks.com/2015/01/mask-multiple-layer...

Sergei Prokhnevskiy shows how you can use the Set Matte in After Effects allowing you to have one mask affect more than one layer at a time.

Keep Fragments Settled on the Ground in Houdini

January 27, 2015, 01:26 PM

http://lesterbanks.com/2015/01/keep-fragments-sett...

How to keep fragmented segments in the ground by setting the initial state for dynamics in Houdini, while keeping them dynamic with other objects.

Interesting Maya Boolean Tricks

January 23, 2015, 02:27 PM

http://lesterbanks.com/2015/01/interesting-maya-bo...

Learn some interesting things that you can do with Maya Booleans, including creating an animated metaball effect with the objects.

Create an Elevation Map in C4D Using Sketch and To

January 23, 2015, 02:27 PM

http://lesterbanks.com/2015/01/create-elevation-ma...

learn how to use cinema 4d's sketch and toon tools to help create an animated elevation map

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