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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Substance Alchemist and Redshift

September 3, 2019, 01:10 PM

https://lesterbanks.com/2019/09/working-with-subst...

Five31 posts a look into working with Substance Alchemist and Redshift in C4D. Substance Alchemist is the next generation tool for material authoring using Substance. Alchemist lets you explore creating materials utilizing a variety of technologies to

Dynamically Stacking a Hamburger in Cinema 4D

August 29, 2019, 12:12 PM

https://lesterbanks.com/2019/08/dynamically-stacki...

Mobox Graphics has a look at how to stack a hamburger perfectly in Cinema 4D using Dynamics and other tricks. We’ve all seen the slow-motion hamburger stacking shot in a lot of commercials. While those

A Look at the New Denoiser in Blender 2.8

August 28, 2019, 01:24 PM

https://lesterbanks.com/2019/08/a-look-at-the-new-...

The Flipped Normals team checks out the new denoiser in Blender 2.81. Previously you had to tweak samples and other things to get beautiful clean renders that were still fast to produce. These days there

Making a Push Deformer With Maya Bifrost

August 7, 2019, 12:25 PM

https://lesterbanks.com/2019/08/making-a-push-defo...

Mingquan Zhou shows how you can use Maya Bifrost to build a push deformer. As with all things nodes, anything goes. A recent update to Bifrost sees a new VFX programming environment where you can

How to Get True Text Layer Size in After Effects

July 19, 2019, 12:12 PM

https://lesterbanks.com/2019/07/how-to-get-true-te...

Ukramedia shows a way to get correct text layer size in After Effects with expressions. SourceRectAtTime is a valuable expression inside of Adobe After Effects. The expression lets you get the width and height of

4 Ways to Work With Sine Waves in Ae

July 13, 2019, 08:27 AM

https://lesterbanks.com/2019/07/4-ways-to-work-wit...

Mikey Borup shows 4 different ways to create or work with Sine waves in After Effects. When speaking of procedural animation, sine waves will likely come up. The wave is a curve representing periodic oscillations

Maya Tips for Searching the Outliner and Renaming

July 9, 2019, 01:04 PM

https://lesterbanks.com/2019/07/maya-tips-for-sear...

Malcolm Andrieshyn shares some tips for Maya, that include searching the outliner, and renaming many objects. Returning to his quick tip vids, malcolm341 (Malcolm Andrieshyn) shows off how you can effortlessly search the outliner to

How to Bake Textures With Lighting Speed in Houdin

July 8, 2019, 10:24 AM

https://lesterbanks.com/2019/07/how-to-bake-textur...

Paul Ambrosiussen shows how to bake textures orders of magnitude faster using the Maps Baker in Houdini. Houdini game tools are a set of free workflow tools and plugins that come out independently of the

How to Animate with OBJs in Stardust

July 8, 2019, 10:24 AM

https://lesterbanks.com/2019/07/how-to-animate-wit...

James Ramirez shows how to create delicious FUI’s in Stardust animating with 3D OBJ files. When we are all lucky, Art Director James Ramirez (friedpixels) breaks down one of his projects or the process behind

How to Create a Soft Body Motion Path in Maya

July 3, 2019, 09:06 AM

https://lesterbanks.com/2019/07/how-to-create-a-so...

Maximilian Schönherr shows how you can have a motion path in Maya also be a soft body. Motion Paths in Maya are a great way to dictate object and camera motion by attaching an object

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