It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 21, 2019, 10:31 AM
https://lesterbanks.com/2019/05/a-look-at-3d-coats...
3DC adds a new right mouse button menu in the retopo workspace that can help save some time. 3D Coat is a great standalone tool for 3D artists who want to augment their workflows. It
May 15, 2019, 06:35 AM
https://lesterbanks.com/2019/05/creating-an-rbd-py...
Isaac Taracks shows how to create a pyro simulation in Houdini for an Octane render in Cinema 4D. In this short description tutorial, Isaac Taracks works with Houdini and Cinema 4D to create an RBD
May 3, 2019, 12:10 PM
https://lesterbanks.com/2019/05/how-to-use-shape-l...
Move Shapes runs through a quick shape layer tutorial animating a Mandala effect in Ae. Say what you will about the UX of After Effects, but the truth is that we don’t have anything else
May 3, 2019, 09:06 AM
https://lesterbanks.com/2019/05/how-to-make-a-pick...
Quentin Rossetto teaches us how to model and texture a realistic pickle using Side FX Houdini. Of course one of the first things I blurted out coming across this tutorial was “Pickle Rick!”. Cartoon catch
May 2, 2019, 12:52 PM
https://lesterbanks.com/2019/05/an-introduction-to...
Matthew Merkovich dives into the theory behind supervised tracking using SynthEyes. Two of my favorite things, or more accurately, one favorite thing and one favorite person is SynthEyes and Matthew Merkovich. SynthEyes is Andersson Technologies’s
April 29, 2019, 09:12 AM
https://lesterbanks.com/2019/04/how-to-create-worn...
SilverWing shows how to create scratched and worn edges With Octane using dirt or Ambient Occlusion. Most render engines will allow you to work procedurally, and some things are pretty much the same no matter where
April 28, 2019, 06:58 AM
https://lesterbanks.com/2019/04/how-to-add-effects...
NT Productions shows how to add and set values of effects in Adobe Premiere using Adobe ExtendScript. It’s easy to forget, being motion designers that Adobe ExtendScript works for multiple Adobe applications and not just
April 26, 2019, 10:53 AM
https://lesterbanks.com/2019/04/learn-the-power-of...
Jan Jinda dives deep into using snaps in Maya to help out with your modeling and transformations. The last few tutorials from Jan Jinda have been amazing. Jinda dives into everyday things in Maya and
April 14, 2019, 06:11 AM
https://lesterbanks.com/2019/04/make-houdini-vellu...
Nicolas Heluani shares his setup for making wiggly worms using the Houdini Vellum solver. Since it’s release, vellum is proving to be a valuable solver addition to the SideFX Houdini dynamics toolset. Used for everything
April 10, 2019, 12:40 PM
https://lesterbanks.com/2019/04/how-to-create-a-tr...
The CGI Nerd shows how to create a simple tree swing simulation using the Vellum Solver for the ropes. Position Based Dynamics are a great way to solve for simulations. In SideFX Houdini, the Vellum
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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