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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Easy Retempo Effects in Ae With Beatnik

March 23, 2019, 11:06 AM

https://lesterbanks.com/2019/03/create-easy-retemp...

Ebberts + Zucker Beatnik offers easy beat-based time remapping or, retempo effects. Syncing footage and animation to the beat of audio is one thing, time remapping is quite another. A new tool from the team

How to Cheat Geometry Emission with MASH

March 23, 2019, 11:06 AM

https://lesterbanks.com/2019/03/how-to-cheat-geome...

Phil Radford shows how to create geometry emission with MASH rather than standard instanced particles. Have you ever tried to create a particle emission using nParticles in Maya instancing geometry for particles? You may have

How to Create VDB Advect Growth in Houdini

March 22, 2019, 10:38 AM

https://lesterbanks.com/2019/03/vdb-advect-growth-...

Alexander Golubeff shows how to create an advect growth effect using VDB volumes in Side FX Houdini. Motion designer Alexander Golubeff shows how you can create some great-looking effects using VDB advection in Side FX

Introducing Arnold 5.3 with Arnold GPU Now in Publ

March 18, 2019, 11:59 AM

https://lesterbanks.com/2019/03/introducing-arnold...

Arnold now brings artists the power and flexibility of CPU and GPU rendering in a single renderer. San Francisco, CA (March 18, 2019) – Autodesk unveiled Arnold 5.3 with Arnold GPU in public beta today. The highly-anticipated release

Top 10 Maya Hotkeys Everyone Should Know

March 9, 2019, 09:23 AM

https://lesterbanks.com/2019/03/top-10-maya-hotkey...

The Maya Learning Channel lists the 10 Maya hotkeys that can significantly speed up how you work. We are all likely familiar with the qwerty keys for quick access to select, move, rotate, and scale.

How to Create a Mesh Snap Via Maya’s Transfer At

March 8, 2019, 11:49 AM

https://lesterbanks.com/2019/03/how-to-create-a-me...

Daniil Tchislov shows off a method to create a live mesh snap using connections to the Transfer Attributes Node in the Node Editor. If you are looking to create live object snap in Maya, there

The Animation Workshop: Animals

March 4, 2019, 07:10 AM

https://lesterbanks.com/2019/03/the-animation-work...

Animals is an absurdist contemporary short film about the transformation of nine people stuck in a moving metro. What seems to be a normal day quickly takes a strange turn, when the metro doors refuse

How to Create a Double-Sided Material in Blender

February 15, 2019, 10:42 AM

https://lesterbanks.com/2019/02/double-sided-mater...

Christoph Werner covers how to create a standard double-sided material in Blender. Double-sided materials are essential, especially when you need to shade objects that have no physical depth such as a plane. Two-sided shaders come

How to Wipe Type With a Liquid Effect in After Eff

February 14, 2019, 06:19 PM

https://lesterbanks.com/2019/02/how-to-wipe-type-w...

Noble Kreative shows how to reveal or wipe elements in After Effects using a fluid hand-drawn liquid effect. Check out this After Effects tutorial from Noble Kreative’s Najib Khayati, who shows how to create a

How to Make a Custom Maya Menu Using PyMEL

February 11, 2019, 11:42 AM

https://lesterbanks.com/2019/02/how-to-make-a-cust...

Greg Hendrix shows how you can customize the Maya menu system, making your own with PyMEL. Maya is highly customizable; It can be as can create your very-own shelf items, scripting workflows in MEL and

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