To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CG Garage Podcast #68 | Stephen Parker

April 11, 2016, 06:02 AM

https://labs.chaosgroup.com/index.php/digital-huma...

Stephen Parker, a software technical director at Chaos Group, talks about his history and how he got into computers, visual effects, digital humans, and more. We also talk about GTC 2016 and how AI and deep learning became the big focus at Nvidia.

Look Who's Back Vfx Breakdown

April 11, 2016, 06:01 AM

http://www.cgmeetup.net/home/look-whos-back-vfx-br...

Selected breakdowns of the extensive effects work we did on the movie “Look who’s back” / “Er ist wieder da”. Our tasks included set supervision, compositing, set extensions and the animation / integration of a digital dog.

See Marvel artist Till Nowak reveal new CG workflo

April 11, 2016, 06:01 AM

http://www.cgchannel.com/2016/04/see-ex-marvel-art...

An animated sequence created by Till Nowak for the thriller Mädchen im Eis (Girl on Ice). The former Marvel Studios concept artist will discuss his unusual workflows at a free event at Gnomon School of Visual Effects.

The Making of The Jungle Book

April 11, 2016, 06:01 AM

http://behindvfx.com/post/142611935140/behind-vfx-...

Behind VFX ACCESS is a video curation service to give movie fan a direct access to curated playlists of reliable official behind the scenes videos.

VR headsets promise $895 million sales in 2016

April 11, 2016, 06:01 AM

http://tech.firstpost.com/news-analysis/virtual-re...

A lot has already been said and written about how 2016 is the year of virtual reality. Now, a report by Strategy Analytics reveals that global virtual reality revenues are expected to reach $895 million this year.

Film Engine premieres at FMX

April 10, 2016, 02:17 PM

http://www.cgwires.com/film-engine-premieres-fmx/

Ludwigsburg, April 8, 2016. Worldwide premiere at FMX: Film Engine – the successor of Crytek’s Cinebox – is unveiled at FMX, allowing attendees to experience real-time movie making at the Film Engine Virtual Production Stage. It is the first time that FMX offers attendees the opportunity to put their hands on virtual cameras, experience directing in virtual reality and working in a virtual production pipeline “live” on-stage, a performance made possible with the support of Ncam, OptiTr...

The Merger

April 10, 2016, 06:43 AM

http://animationguildblog.blogspot.ca/2016/04/the-...

Live-action visual effects... and your favorite CG animated feature

How to Use Adobe Fuse Characters in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt018-how...

In this episode of Cine Design Training, we cover how to create 3D character in Adobe Fuse. We then import it to the Mixamo Auto-Rigger which saves you the hassle of adding bones and skinning your characters. We download our FBX file from Mixamo and import it into Cinema 4D. The textures come in a little off, so we fix those. Finally we look at how to pose the character by directly rotating the joints/bones.

How to Make Things Look Realistic in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt019-mat...

In this episode of Cine Design Training, we cover how to make objects look realistic in Cinema 4D. We breakdown the basics of creating materials for a flat paint, chrome ball, shiny paint, rubber, and glass. We’ll use our knowledge of Materials in Cinema 4D to texture a realistic car in the next episode.

How to Texture a SketchUp Model in Cinema 4D

April 9, 2016, 01:36 PM

http://www.cinematographydb.com/2016/04/cdt020-how...

In this episode of Cine Design Training, we cover how to texture a 3D model of a car downloaded from the SketchUp 3D Warehouse. The model comes in out of scale, so we look up the real world car’s height and match the model to that. Next we start to figure out where the texture issues are on the model. We clean up each piece of “problem” geometry and create an appropriate material for it. There are usually a lot of groups in a SketchUp model, but if you spend some time you can organize it a...

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