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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Coming Up with Story Ideas

July 13, 2015, 09:26 AM

https://www.aotg.com/coming-up-with-story-ideas/

Coming up with story ideas is always hard. But there are ways to make the process much easier and get over this “writer’s block” many people experience.

Creating a 3D Peel With Cinema 4D and AE, Pt. 1

July 13, 2015, 09:25 AM

https://www.aotg.com/creating-a-3d-peel-with-cinema-4d-and-ae-pt-1/

This tutorial demonstrates techniques, using different programs, to create one final animation.

Creating 3D Peel With Cinema 4D and AE, Pt 2

July 13, 2015, 09:25 AM

https://www.aotg.com/creating-3d-peel-with-cinema-4d-and-ae-pt-2/

This tutorial demonstrates techniques, using different programs, to create one final animation.

Blenderlounge - Review - Renderman pour Blender

July 12, 2015, 06:57 AM

https://www.aotg.com/blenderlounge-review-renderman-pour-blender/

Dans cette vidéo, je vous présente brièvement Renderman pour Blender. Pixar nous offre un Addon Blender pour utiliser Renderman 20. Renderman est gratuit à usage non commercial, vous pouvez donc le tester rapidement.

Un plug-in Leap Motion étendu pour Unreal Engine

June 9, 2015, 04:48 AM

http://www.3dvf.com/actualite-13483-un-plug-in-lea...

If Epic Games has launched an official plug-in to support Leap Motion in its Unreal Engine 4, it remains limited. The user Getnamo launched its own version, which offers additional features : character rigged, full support of Oculus Rift, collision assets, comprehensive exhibition of Leap Motion API in Blueprint, etc. The tool is free.

PostMortem Ep33 - This Weeks Post News

May 22, 2015, 05:05 AM

https://www.aotg.com/postmortem-ep33-this-weeks-post-news/

This weeks post production news includes: Animal Logic, Screen Australia, Christie Digital, and more!

Best Animation Software

May 19, 2015, 09:32 AM

https://www.aotg.com/best-animation-software/

One of the most common question I get from people (both friends and readers) is “what software do you use?”. Is that Maya? After Effects? In this video I will break down the options you have when choosing your animation software.

Maya UV Trick

May 12, 2015, 09:43 AM

https://www.aotg.com/maya-uv-trick/

In this tutorial we are going to take a look at a Maya UV trick. It will hopefully help you unfold some of the annoying UVs that tends to unfold into themselves.

AOTG@NAB2015 - Autodesk

May 11, 2015, 12:45 PM

https://www.aotg.com/aotgnab2015-autodesk/

We talk to Marcus Schioler about Autodesk's announcement of Autodesk 2016 including Maya, Smoke, Flame, their subscription model, and more.

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