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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya at SIGGRAPH 2015: Catching up with Image Engi

September 3, 2015, 09:14 AM

https://www.aotg.com/maya-at-siggraph-2015-catching-up-with-image-engi/

We caught up with Yuta Shimizu, Lighting Supervisor at Image Engine, to find out what he was excited about at SIGGRAPH this year, hear about some of his challenges on Jurassic World, and how the daily challenges of the VFX industry are what keep him motivated.

Maya at SIGGRAPH 2015: Catching up with MPC

September 2, 2015, 12:37 PM

https://www.aotg.com/maya-at-siggraph-2015-catching-up-with-mpc/

We caught up with Sheldon Stopsack, VFX Supervisor at MPC, to find out what he has been working on, what he is excited about at SIGGRAPH, and what makes him get out of bed in the morning.

Maya at SIGGRAPH 2015: Catching up with LAIKA

September 2, 2015, 12:37 PM

https://www.aotg.com/maya-at-siggraph-2015-catching-up-with-laika/

We caught up with Steve Emerson (VFX Supervisor at LAIKA) and Eric Wachtman (CG Look Development Lead at LAIKA) to find out what’s next for LAIKA, what they are excited about at SIGGRAPH, and why they love the VFX industry.

CGI VFX Highlight Reel HD:

August 26, 2015, 05:14 AM

https://www.aotg.com/cgi-vfx-highlight-reel-hd/

Check out this breakapart showreel featuring first class compositing for some of the VFX work completed for the movie "Child 44" by the talented folks over at Image Engine!

Allegorithmic - the new generation of 3D texturing

August 20, 2015, 04:23 PM

https://www.aotg.com/allegorithmic-the-new-generation-of-3d-texturing/

Allegorithmic develops the new generation of 3D texturing software: Substance Painter, Substance Designer and Bitmap2Material. With most AAA game studios using these tools, Substance has become the industry standard for creating next-generation PBR (Physically Based Rendering) assets. These tools are also rapidly expanding to the VFX/Film and Design industries.

How Qube can help you render faster

August 20, 2015, 04:26 AM

https://www.aotg.com/how-qube-can-help-you-render-faster/

CGS-TV talks to Brian Knudson from PipelineFX about Qube, the render queue manager...

Wacom's latest tech

August 20, 2015, 04:25 AM

https://www.aotg.com/wacoms-latest-tech/

CGS-TV talk to Wacom's Doug Little about their latest sensational offerings

ABSOLUTELY ANYTHING: Making of for the Aliens

August 12, 2015, 05:35 AM

http://www.artofvfx.com/?p=12982

The team of Nvizible explains the creation of the Aliens in this excellent making of for ABSOLUTELY ANYTHING...

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