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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Key Frame #46 Weekly Animation News

September 21, 2015, 09:38 AM

https://www.youtube.com/watch?v=DH-W7K4qHcQ

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects: The Incredibles 2 New Info

Making of The Peanuts Movie

September 17, 2015, 11:21 AM

https://www.aotg.com/making-of-the-peanuts-movie/

CGI Animation Making of "The Peanuts Movie"

Force Auto Save tutorial

September 16, 2015, 12:25 PM

https://www.aotg.com/force-auto-save-tutorial/

Forces After Effects to Auto-Save.

iExpressions 2 Character Animation Tutorial Part 7

September 15, 2015, 09:20 AM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-7/

In this part add more realism to our character with secondary animations. We add a little bit of random motion since in real life people never stand 100% still. Also, we animate her chest to simulate some breathing and make her hair swing a bit when she is walking.

3Ds Max 2016 Tutorials

September 14, 2015, 12:18 PM

https://www.aotg.com/3ds-max-2016-tutorials/

Here's a 16 part tutorial for 3D Studio Max 2016.

GEOlayers Tutorial: Stamen Mapstack API

September 14, 2015, 09:25 AM

https://www.aotg.com/geolayers-tutorial-stamen-mapstack-api/

Cool new feature allowing you to create customized maps in just a few minutes! Create maps directly in After Effects using HTTP-tileservers for up-to-date imagery and highly detailed vector-data.

Scripting a Quadruped AutoRig in Maya With Python

September 11, 2015, 09:51 AM

http://lesterbanks.com/2015/09/scripting-a-quadrup...

Bjørn Blaabjerg Sørensen offers a new tutorial series aimed at getting beginners up and running with Scripting in Maya. The Post Scripting a Quadruped AutoRig in Maya With Python originally appeared and published on %%BLOGLINK%,by lesterbanks

The Key Frame #45 Weekly Animation News

September 11, 2015, 05:39 AM

https://www.aotg.com/the-key-frame-45-weekly-animation-news/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

Flame 2016x1 PixSpan

September 11, 2015, 05:38 AM

https://www.youtube.com/watch?v=hl3rDSy814g

Flame 2016 extension 1 offers integration of the Pixspan lossless compression algorithm within Flame Premium, Flame, Flare, and Lustre. This can save between 50-80% on storage requirements without a loss of quality. Artists will be able to publish and share Pixspan’s .pxz file format to access high-quality media in a variety of formats.

Using Xsens motion capture in Maya and 3ds Max

September 9, 2015, 09:08 AM

https://www.aotg.com/using-xsens-motion-capture-in-maya-and-3ds-max/

Live demonstration at SIGGRAPH 2015 using Xsens motion capture data in Autodesk Maya and 3ds Max.

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