It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 21, 2016, 12:21 PM
http://greyscalegorilla.com/tutorials/5-ways-to-cr...
In this video you will learn 5 different ways to create cel shading in Cinema 4D & Cinema 4D Lite!
October 21, 2016, 05:45 AM
https://www.aotg.com/the-sound-of-battlefield-1/
Attention soldier! In this episode we talked with Lead Sound Designer Andres Almstrom and Audio Director Bence Pajor from EA Dice studios located in Stockholm, Sweden who recently finished work on Battlefield 1.
October 20, 2016, 07:05 PM
http://www.philiphodgetts.com/2016/10/speedscriber...
I’ve (along with many other people) have been beta testing speedScriber, an unreleased app that combines the power of an AI for speech to text with a well thought out interface for correcting the machine transcription. Feed the speedScriber output to Lumberyard (part of Lumberjack System) and extract Magic Keywords and in a very short period […]
October 20, 2016, 07:04 PM
http://www.dashwood3d.com/blog/vices-cut-off-360-d...
Cut-Off VR is a 360° documentary experience that places the viewer in the middle of Prime Minister Justin Trudeau’s historic visit to Shoal Lake 40, a First Nation in Canada without access to clean water. Viewers also visit Cross Lake, … Continue reading →
October 20, 2016, 07:03 PM
http://www.awn.com/news/vfx-pioneer-ken-ralston-re...
Five-time Academy Award recipient -- including a Special Achievement Oscar for the visual effects ‘Star Wars: The Return of the Jedi’ -- served as VFX supervisor on the revolutionary ‘Who Framed Roger Rabbit.’
October 20, 2016, 07:03 PM
http://www.technicolor.com/en/who-we-are/press-new...
Paris (France), 20 October 2016 – Technicolor (Euronext Paris: TCH; OTCQX: TCLRY) announces today its revenues for the third quarter of 2016.
October 20, 2016, 12:26 PM
http://www.premiumbeat.com/blog/how-to-edit-multip...
Save time and energy by using this method to edit multiple internal camera audio files simultaneously.
October 20, 2016, 12:26 PM
http://renderplease.com/post/152072684375
I’m like:
October 20, 2016, 12:25 PM
http://postperspective.com/review-tangent-ripple-c...
By Brady Betzel Lately, it feels like a lot of the specializations in post production are becoming generalized and given to the “editor.” One of the hats that the editor now wears is that of color corrector — I’m not saying we are tasked with color grading an entire film, Continue reading →October 20, 2016
October 20, 2016, 12:25 PM
http://lesterbanks.com/2016/10/work-maya-constrain...
If you work with Maya constraints a lot, you might want to have a look at Mehdi Farrokhtala’s Master Constraint tool. Written in Python, Master Constraint Tool offers a way to streamline your workflow, housing all of the Maya constraints and their most used Flags all in one place. The tool also comes with 2 The Post Work With All Maya Constraints in One Place originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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