It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
September 6, 2017, 05:54 PM
http://lesterbanks.com/2017/09/houdini-noise-nodes...
Use Redshift in Houdini But Still Prefer Houdini Noise Nodes? Tim van Helsdingen Shows How you Can Use the Best of Both There is no doubt that Redshift is a rendering powerhouse. As a full-on The Post How to Use Houdini Noise Nodes Instead of Redshift Ones originally appeared and published on %%BLOGLINK%,by lesterbanks
September 6, 2017, 05:54 PM
http://lesterbanks.com/2017/09/rig-character-mayas...
Daryl Obert Demos How to Get a Character Rigged in Minutes Using Maya’s Quick Rig Tool Auto-Rigging tools can help speed up the rigging of one or many characters in Maya. There are a few The Post Rig a Character With Maya’s Quick Rig Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
September 6, 2017, 03:59 AM
http://www.fcp.co/final-cut-pro/articles/1996-how-...
We have mentioned Worx4 X on here before, but this example should give you an indication of why this app for Final Cut Pro X (now priced at $44.99) can pay for itself with a click
September 6, 2017, 03:58 AM
http://www.videoguys.com/blog/review-atomos-shogun...
Shoot what you see with the Atomos Shogun Glame a 7″ 10-bit AtomHDR 1500nit Field Monitor with 4K/HD 10-bit ProRes/DNxHR recording, Sony & Canon Raw to ProRes/DNxHR recording, professional HDMI, SDI and XLR connections along with LTC/Genlock & bidirectional SDI/HDMI conversion needed on set and in broadcast. Check out Anthony Burokas’ review on the Atomos Shogun Read More The post Review: Atomos Shogun Flame – Streaming Media Producer appeared first on Videoguys Blog.
September 6, 2017, 03:58 AM
http://www.studiodaily.com/2017/09/swedish-vfx-ani...
The latest European creative studio to land stateside is Goodbye Kansas, a Swedish VFX and animation house with outposts in London and Hamburg. Game-industry veterans Fredrik Löving and Tobias Dahl, formerly of Battlefield and Mirror’s Edge developer DICE, will run Goodbye Kansas LA as co-studio managers. Löving has been working in Los Angeles for the last four […] The post Swedish VFX and Animation Studio Goodbye Kansas Opens in L.A. appeared first on Studio Daily.
September 6, 2017, 03:58 AM
http://www.cgmeetup.net/home/rigging-in-maya/
Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes.
September 5, 2017, 12:08 PM
http://lesterbanks.com/2017/09/cloth-simulation-ho...
Marc Albrecht Shows How To Use Animated Geometry for a Cloth Simulation in Side FX Houdini With This Character Clothes Walkthrough VFX Artist Marc Albrecht presents a little walkthrough for how he did the cloth The Post Creating Cloth Simulation in Houdini for an Animated Character originally appeared and published on %%BLOGLINK%,by lesterbanks
September 5, 2017, 12:07 PM
https://www.wheretowatch.com/2017/09/game-thrones-...
While the chatter from the super kinetic seventh season of Game of Thrones begins to fade, some of the key folks who helped bring the season to life are showing off their work. Perhaps the most technically ambitious season yet, including massive set pieces, a lot of digital work, and the show’s usual array of incredible locations mixed with stage and green screen work, season 7 brought out the best from some of the most highly respected below-the-line creatives in the industry.
September 5, 2017, 04:39 AM
http://www.creativebloq.com/productivity/tips-mana...
A metric that won't appear on the balance sheet, but is critical to the success of any business, is the measure of productivity. Productivity is the output of your team over a given period. If you're able to use your team better, you're able to produce more work, deliver more value for your clients, pitch for more new business, and outpace the competition.
September 5, 2017, 04:39 AM
http://www.cgchannel.com/2017/09/otoy-releases-fre...
Otoy has rolled out Nuke and After Effects support for OctaneVR, the subscription-only version of OctaneRender, its GPU-based production renderer.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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