To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Post Boutique TWELVE Launches

July 12, 2017, 06:26 AM

http://www.btlnews.com/community/post-boutique-twe...

Award-winning colorist Lez Rudge and veteran production and post-production executives Marcelo Gandola, Axel Ericson and Ed Rilli have joined forces to launch TWELVE, a post boutique for the advertising, film and television industry. The announcement comes on the heels of several projects under the TWELVE banner, including campaigns for Jagermeister, Comcast, Maybelline, and the NY […] The post Post Boutique TWELVE Launches appeared first on Below the Line.

An Interview With Music Vine

July 12, 2017, 06:25 AM

https://fstoppers.com/commercial/interview-music-v...

Finding the perfect soundtrack for a video project or short film can be a laborious and painful process for budget filmmakers, yet it’s a task that requires plenty of care and attention. Websites like Audio Jungle make it affordable to license music, yet the huge library means finding the ideal track difficult. On the other end of the scale, Marmoset provides excellent, curated music but may be too expensive for your budget. Music Vine claims to have filled this gap in between by providing aff...

ILM Release Open Source Project MaterialX

July 12, 2017, 06:25 AM

https://vfxserbia.com/2017/07/12/lucasfilm-and-ind...

Lucasfilm and Industrial Light & Magic (ILM) announced the inaugural Open Source release of the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

SIGGRAPH '17 Details 11 Production Sessions

July 12, 2017, 06:25 AM

http://www.animationmagazine.net/events/siggraph-1...

The SIGGRAPH 2017 conference & exhibition will take over the Los Angeles Convention Center from July 30 to August 3, offering papers and presentations, engaging speakers (like keynoter Floyd Norman), the Oscar-qualifying Computer Animation Festival — offering a VR program for the first time — and 11 in-depth Production Sessions covering the latest triumphs of animation, VFX, games, VR and beyond. All of the 2017 sessions reflect the conference theme, “At the Heart of Production.”

Lucasfilm, ILM Announce Open Source Release of Mat

July 11, 2017, 06:03 PM

https://www.awn.com/news/lucasfilm-ilm-announce-op...

MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31 2017.

High-End Post Boutique TWELVE Launches

July 11, 2017, 12:20 PM

http://www.broadcastbeat.com/high-end-post-boutiqu...

— Award-Winning Colorist Lez Rudge Partners with Industry Vets Marcelo Gandola, Axel Ericson & Ed Rilli on New Venture — New York, NY – (July 11, 2017) –  Award-winning colorist Lez Rudge and veteran production and postproduction executives Marcelo Gandola, Axel Ericson and Ed Rilli have joined forces to launch TWELVE, a high-end post boutique ...

Make a Maya Rivet With Matrix Nodes

July 11, 2017, 12:20 PM

http://lesterbanks.com/2017/07/make-maya-rivet-mat...

Vasil Shotarov has been taking a look into costly constraints in his rigging work and replacing them with systems that use native Maya Matrix Nodes. Vasil already documented his dive into creating a matrix node The Post Make a Maya Rivet With Matrix Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

The Virtual World And IoT Collide in Mixed Reality

July 11, 2017, 12:20 PM

http://www.videoguys.com/blog/virtual-world-iot-co...

Technology is moving faster and faster impacting more and more in everyone’s daily life.  These advancements can affect how entertainment is created and distributed as well as in business settings.  With the advancements of virtual reality and augmented reality in video games and media, little is being discussed on how this could affect the business Read More The post The Virtual World And IoT Collide in Mixed Reality appeared first on Videoguys Blog.

Lucasfilm & ILM Launch Open Source MaterialX Libra

July 11, 2017, 12:19 PM

http://www.animationmagazine.net/vfx/lucasfilm-ilm...

Lucasfilm and Industrial Light & Magic announced the inaugural open source release of MaterialX Library, a CG tool developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look development content between applications and renderers. Tatooine. The MaterialX team will host a “Birds of a Feather” meeting at SIGGRAPH in Los Angeles on Monday, July 31 (9:30-11:00am, room 511BC).

ILM Material X

July 11, 2017, 12:19 PM

https://www.fxguide.com/quicktakes/ilm-material-x/

Lucasfilm and Industrial Light & Magic (ILM) are releasing the first iteration of MaterialX as an Open Source Library. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

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