To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Chuck Jones Draws Bugs Bunny

November 2, 2016, 02:51 PM

https://www.aotg.com/chuck-jones-draws-bugs-bunny/

Take a break and draw Bugs Bunny with Chuck Jones.

Story School | Monsters U | Disney Pixar

November 1, 2016, 09:22 AM

https://www.aotg.com/story-school-monsters-u-disney-pixar/

Once upon a time, a group of filmmakers came together to make the Disney•Pixar film #MonstersUniversity. This is their story! Travel behind the scenes and hear the story behind the story of how this #scream-tastic tale of Mike and #Sulley’s college adventures came to life.

How to Up-Res X-Particles With Krakatoa C4D

October 31, 2016, 08:05 AM

http://lesterbanks.com/2016/10/res-x-particles-kra...

Bob Walmsley shows how you can use Krakatoa C4D to effectively up-res particle simulations for a better looking render. This is the second part of Bob’s “creating wispy smoke” tutorial. That tutorial covered creating the smoke simulation with Turbulence FD / X-Particles in C4D. While the smoke simulation was great looking in the viewport, you The Post How to Up-Res X-Particles With Krakatoa C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Virtual Somnia

October 31, 2016, 06:07 AM

http://animationguildblog.blogspot.ca/2016/10/virt...

Narrative story-telling is climbing onto new platforms. In this case, Virtual Reality.

Model a Philips Screw Head

October 30, 2016, 09:17 AM

http://motionworks.net/model-a-philips-screw-head/

In this tip recorded over Skype, Toby Pitman demonstrates a quick, low poly method for modelling a philips screw head. Toby is the host of MILG11: Hard Surface Modelling Tactics for Cinema 4D. 24 hours of in-depth modelling training available right here on Motionworks.

Monsters Inc. Side by Side

October 30, 2016, 09:17 AM

https://www.aotg.com/monsters-inc-side-by-side/

Monsters Inc. Side by Side "Fright Night" Pt 1 | Pixar

Understanding RedShift Specular Models and SSS in

October 29, 2016, 09:26 AM

http://lesterbanks.com/2016/10/redshift-specular-m...

Rohan Davli dives into the specular models available within the Redshift Material, when using RedShift Renderer. There are a few components that come into play when making something look shiny and reflective. Reflection and IOR are equally important in that regard. {pullquote align=“right”] a look at all the various Specular models available in the Redshift The Post Understanding RedShift Specular Models and SSS in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Stopmo-VR? Phil Tippett’s Mad GOD launches

October 27, 2016, 09:33 AM

https://vfxblog.com/2016/10/27/stopmo-vr-phil-tipp...

Phil Tippett’s stop motion passion project, Mad GOD, is getting its VR release via Wevr. The virtual reality experience made by Kaleidoscope and Wevr puts you among the hand-crafted puppets of this crazy Tippett world.

Creating a Tree and Leaves With Corona C4D

October 25, 2016, 09:15 AM

http://lesterbanks.com/2016/10/creating-tree-leave...

Corona C4D is soon to be a thing. Previously a popular realistic renderer for 3ds Max, it is under development for C4D. Some of the best things about Corona that Cinema 4D users will love, is the quality over the ease of use. Corona C4D also has great integration so far. You are able to The Post Creating a Tree and Leaves With Corona C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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