A community-driven source for post-production information
April 16, 2021, 08:36 AM
It’s almost time for ASIFA-Hollywood’s annual animation gala, which will be held as a live streamed ceremony this Friday, April 16, starting at 7 p.m. PST.#awards#animation#annie
April 15, 2021, 08:16 AM
Autodesk has just unveiled more than 40 user-driven improvements to Flame that simplify the artist’s day-to-day workflow and boost creative collaboration. The update, available now, builds on machine learning (ML) capabilities that address specific tasks in Flame; the release brings ML to Flame’s core toolset in the form of next-gen camera tracking technology. The new camera tracker delivers remarkable automatic camera solves and 3D geometry output in a matter of minutes. Artists also gain a...#autodesk#flame
April 14, 2021, 09:00 AM
Maxon has just announced Cinema 4D Subscription Release 24 (S24). The latest subscription-only release of Maxon’s 3D application allows users to easily browse and obtain models, materials, and other assets, and to intuitively place them within the scene. The release also includes key workflow enhancements and a sneak peek at continued progress on the Scene Nodes and Scene Manager interfaces to the new core. Cinema 4D S24 is immediately available for subscription customers. For perpetual licens...#cinema 4d#redshift#maxon#s24
April 14, 2021, 08:53 AM
In case you haven’t heard, Maxon released the latest version of Cinema 4D, S24, earlier this week. If you’ve upgraded, you’re probably anxious to get your Greyscalegorilla Plus Plugins updated so you can get to work!#plugins#cinema 4d#grey scale gorilla#s24
April 8, 2021, 08:39 AM
The Gnomon Workshop has released Character Rigging in Maya for Game Production, a detailed guide to production skills recorded by Respawn Entertainment technical artist Taylor Whitsett.#maya#character rigging
April 1, 2021, 09:46 AM
AMD has released Radeon ProRender 3.1 for Blender and Radeon ProRender 3.1 for Maya, the latest update to the two editions of its free, physically accurate GPU renderer.#amd#radeon#blender#maya#prorender
March 30, 2021, 09:00 AM
Here is an early example of live action use for animation at Disney. All human characters in Snow White and the Seven Dwarfs relied on rotoscoping, except for the dwarfs. The more realistic a character concept, the more live action footage was used to help the animators get a nuanced performance on to the screen.#rotoscoping#disney#rotoscope#live-action#snow white#seven dwarfs
March 27, 2021, 10:04 AM
Autodesk’s collaboration with Pixar, Animal Logic, Luma Pictures, and Blue Sky comes to fruition with USD now seamlessly integrated in Maya. 3ds Max gains workflow efficiency and rendering power.#workflow#autodesk
Editor Sam Rice Edwards joins us from the UK to discuss his work on the Youtube documentary Life In ...
Gordon sits down with Marco Capalbo to discuss editing for Werner Herzog and crafting Fireball: Visi...
Editor Mikeel Nielsen and Sound Designer Nicolas Becker discuss creating the film The Sound of Metal...
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