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How to Work With Geometry Nodes Fields to Create a Hexagon World

October 22, 2021, 09:17 AM


Erindale Woodford shows how you can use the new fields in Blender to create a Hexagon World. A new tutorial from Erindale Woodford shows how to build a hexagon world and dynamic landscape using Blender’s Geometry Nodes and fields.

Working With and Understanding the Bifrost If Node

October 22, 2021, 09:17 AM


Frosty gives a quick explanation of how the If node works in Maya Bifrost.  Maya’s Bifrost is a visual programming language. With it, you can build all kinds of systems, and in essence, you are

Getting Started With Cavalry’s Forge Dynamics

October 21, 2021, 09:11 AM


Ian Waters shows off how to get started with Cavalry’s 2D dynamics system. Cavalry 1.2 introduced a host of new stuff, and one of those things is an embedded dynamics system they call Forge Dynamics. This

How to Make Plants Blow in the Wind With Houdini

October 21, 2021, 09:11 AM


Stormz shows how you can make a wind sim for plants in Houdini using Vellum. The versatility of Houdini’s Vellum solver never ceases to amaze. It’s a flexible system that is useful in many areas,

How to Build and Render a Glowing RGB Keyboard With Blender

October 21, 2021, 09:10 AM


Stephen Pearson shows how to model and render an RGB glowing keyboard in Blender. This new tutorial from the Blender Made Easy channel (Stephen Pearson) walks us through how to model a keyboard and then takes it

2D animator Abby Duel returns to Hero4Hire

October 20, 2021, 08:36 AM


WALTHAM, MA — Hero4Hire Creative (hero4hirecreative.com) has added Abby Duel, who takes on the role of associate creative director at the animation, motion graphics and mixed media studio. A multi-talented artist, who specializes in 2D animation, Duel is proficient in Adobe Animate and Toon Boom, and has worked on projects with studios that include Titmouse, Make Visual, Copernicus and Rooster Teeth. She will now oversee animation projects from the studio for clients such as PBS, WGBH, Sesame ...

How to Make a Realistic Velvet Material in Blender

October 20, 2021, 08:34 AM


Dikko covers creating a tasty velvet material in Blender, procedurally. A new tutorial from Richard Shilling (Dikko!) has a dive into procedural shading in Blender, offering some insights into creating a velvet material. Designed as

How to Speed Up Making Tree Branches With Joints in Maya

October 20, 2021, 08:34 AM


Alex Cheparev shows some nice tricks for quickly making tree branches using Joints and Extrude. The last tutorial from Alex Cheparev covered how to make a tree and root system on a patch of ground in Autodesk Maya. That

Working With the Range Mapper’s Spline Input in C4D

October 19, 2021, 08:54 AM


Expresso Mechanic TV covers spline input within the Xpresso Range Mapper node. A while ago, Julian Field, the Xpresso Mechanic, offered some insights into working with the Range Mapper node in Cinema 4D Xpresso. This new tutorial

Are nGons and Triangles All That Bad?

October 19, 2021, 08:54 AM


Elementza looks into a nuanced answer to a seemingly simple question about nGons and Triangles. Modelers of all stripes strive for all-quad work. Some reach a point in their careers where one might start to question

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