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How to Make a Spider Web in Blender Procedurally

December 4, 2021, 09:34 AM


James Ni walks through how to use Geometry Nodes to create a spider web in Blender. You can achieve some exciting results simply by adding a few layers of randomness. That is the case for James

How to Convert Bendy Bones to Regular Bones in Blender

December 3, 2021, 09:05 AM


CGDive shows how you can create standard bones from Blender’s Bendy bones. Check out this tutorial from CGDive (Todor Nikolov) that shows how to convert Blender’s Bendy Bones to regular ones that will work better with game engines. The

A Complete Guide to Mocap and Retargeting in Blender

December 2, 2021, 08:48 AM


CGDive covers everything you need to know to retarget mocap with Blender. Check out this tutorial series from CGDive (Todor Nikolov), which is a complete guide to retargeting mocap inside Blender. The tutorials focus on working

How to Create a Stylized Magic Orb in Houdini

December 2, 2021, 08:47 AM


Rohan Dalvi shows how to make a stylized magic orb animation in Houdini. This new tutorial from Rohan Dalvi shows how to recreate a classic stylized glowing orb animation in Side FX Houdini. The tutorial

How to Create a Realistic CD Shader With Arnold Using Anisotropic Reflections

December 2, 2021, 08:47 AM


Lee Griggs shows how you can create a glimmering CD shader with Arnold. Anisotropic reflections are vital for creating a brushed metal look. With a few tweaks, you could also use them to create a realistic-looking CD shader.

Blender 30 Has NextLevel AMD GPU Support

December 2, 2021, 08:45 AM


For Blender users worldwide, AMD has some exciting developments to share about AMD graphics card support. Blender 3.0 was announced with some rewrites to the rendering engine Cycles (aka Cycles X). This removed OpenCL support for rendering on AMD GPUs for technical and performance reasons. To help address this, AMD has been working very closely with Blender to improve support for GPU rendering in Blender using the AMD HIP API, to ensure users of AMD graphics cards can take advantage of all the e...

SIGGRAPH Asia 2021 Computer Animation Festival Awa

December 2, 2021, 08:44 AM


TOKYO, JAPAN – The SIGGRAPH Asia 2021 Computer Animation Festival (CAF), Asia's premier computer-generated animation and visual effects event, will showcase a worldwide collection of the year's best works. From student films to professional projects, the festival once again showcases and celebrated some of the industry’s newest, most compelling technology-based visual artistry.

Check Out This New Weathered Surface Pack for Octane From Rad Science

December 1, 2021, 08:27 AM


Rad Science’s new megapack of weathered materials packs detail and photorealism. Rad Science recently released another megapack, this time offering 100 highly detailed and photorealistic octane materials. The Octane shaders come as a drag-and-drop material, all

How to Create Realistic Everyday Materials With Redshift for Cinema 4D

December 1, 2021, 08:27 AM


MographPlus shows an approach to creating common realistic materials with Redshift. As with any renderer, you will end up making some common photorealistic materials without question. Some of these will include plastics, wood flooring, Concrete,

PNYA members help complete Netflix's Tick, Tick…Boom!

November 30, 2021, 08:46 AM


NEW YORK CITY — Tick, Tick…Boom! is Lin-Manuel Miranda’s adaptation of the autobiographical musical by Jonathan Larson, who helped revolutionize theater as the creator of "Rent". Released theatrically November 12th, the Netflix film finds Larson (played by Andrew Garfield) a promising theater composer on the cusp of his 30th birthday, navigating love, friendship and the pressures of life as an artist in Manhattan.

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