To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

5 Video Production Blogs You Need to Read

June 5, 2017, 10:43 AM

https://blog.vidhub.co/5-favourite-video-productio...

One of our favourite things about the video production and post-production communities is how much people share and chat. We love reading (and sharing!) all the tips and tricks we come across on a daily basis from industry leaders and experts. Here’s some of our favourites.

#learning#post production#tools#video editing#blogs#video production#postchat#tips and tricks
Red Giant PluralEyes is The Best Tool for Syncing

June 5, 2017, 09:12 AM

http://www.videoguys.com/blog/red-giant-pluraleyes...

In the video below, Plural Eyes Sync Audio in Premiere pro CC. Jourdan Aldredge from PremiumBeat wrote this great article on how you can sync audio in Premiere Pro. Streamline your audio sync workflow in Premiere Pro with PluralEyes. Syncing audio doesn’t need to be stressful. If you shoot DSLR, mirrorless, or on any mainstream camera Read More The post Red Giant PluralEyes is The Best Tool for Syncing Audio appeared first on Videoguys Blog.

Some Free CG Assets for June 2017

June 5, 2017, 07:14 AM

http://theangryvideoguy.com/index.php/2017/06/05/b...

As digital artists we are typically digital hoarders. Get some free human models, textures, and HDR maps.

#after effects#free#compositing#nuke#actionvfx#free models#free textures
Submission deadline extended & High-ranking jury e

June 5, 2017, 05:10 AM

http://www.artofvfx.com/animago-2017-submission-de...

Good news, Animago have extended his submission deadline. Don’t miss this opportunity to submit your work to this great event!

A home-grown VFX event

June 5, 2017, 05:09 AM

https://vfxblog.com/2017/06/04/a-home-grown-vfx-ev...

Lately I’ve been super lucky to visit some visual effects and animation events around the world. But one of the first events I ever went to – before I even worked in VFX – was the Australian Effects and Animation Festival.

Edmund Brown CG/Motion Showreel 2017

June 4, 2017, 12:55 PM

http://lesterbanks.com/2017/06/edmund-brown-cgmoti...

3D work from the last 18 months. Clients include Snakehips, GSK, Lynk & Co, DeWalt. Most pieces are entirely made in Cinema 4D and rendered in Arnold or Octane. I couldn’t have made this work The Post Edmund Brown CG/Motion Showreel 2017 originally appeared and published on %%BLOGLINK%,by lesterbanks

Tutorial No.62 : Rendering realistic Explosion and

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-62-rendering-realistic-explosion-and/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to render realistic explosion and smoke in Arnold for 3ds Max

Tutorial No.61 : Interior Lighting in Arnold for 3

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-61-interior-lighting-in-arnold-for-3/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to approach interior lighting in Arnold for 3ds Max

Tutorial No.60 : Understanding Standard Hair Mater

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-60-understanding-standard-hair-mater/

In this tutorial which is a part of " Comprehensive introduction to Arnold for 3ds Max" course , we learn how to use the amazing Standard Hair Material in Arnold for 3ds Max

Tutorial No.59 : Shader Ball for Arnold for 3ds M

June 4, 2017, 06:03 AM

https://www.aotg.com/tutorial-no-59-shader-ball-for-arnold-for-3ds-m/

Here is the famous Shader Ball scene from MasteringCGI, for Arnold For 3ds Max.

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