To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

SIGGRAPH 2016 : OTOY et Imagination s'associent su

July 25, 2016, 09:28 AM

http://www.3dvf.com/actualite-17376-siggraph-2016-...

Otoy (editor tools Octane Render Brigade) and Imagination (specialist SoC / embedded electronics) announce a partnership around the real-time raytracing. Both groups indicate that with their efforts, an engine prototype rendering raytracing OctaneRender 4 is capable of rendering images at over 100 million rays per second on a mobile GPU from the PowerVR Imagination division with a power requirement of only 2 watts.

Editing an Action Scene

July 25, 2016, 09:28 AM

https://www.aotg.com/editing-an-action-scene/

Today we partner with HP to give you a look at Ryan's process in editing an exciting action sequence.

NVIDIA VR Helps Power ILMxLAB’s Rendering Pipeli

July 25, 2016, 09:28 AM

http://www.awn.com/news/nvidia-vr-helps-power-ilmx...

When creating content for the new medium of virtual reality, ILMxLAB has found it helps to have the Force -- and NVIDIA GPUs -- on your side.

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 09:28 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-2/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

What It's Like to Be an Editor at the Sundance Lab

July 25, 2016, 09:28 AM

http://www.sundance.org/blogs/artist-spotlight/wha...

In recognition of the crucial role of editors in the art of storytelling, the Feature Film Program has created a series of initiatives to focus on the craft. The Rough Cut Screening series is a year round initiative that supports approximately 20 feature films in post production, providing feedback to projects that are alumni of the Feature Film Program.

Effects and animation presets in After Effects CC

July 25, 2016, 05:40 AM

http://blogs.adobe.com/contentcorner/2016/07/25/ef...

Presets play an important role in shortening your work cycles and standardizing effects across projects and compositions. One of the advantages of using Adobe After Effects CC in your editing workflow is the availability of a large number of effects and animation presets on the web, which you can instantly download and integrate into the Effects & Presets panel in After Effects. If you happen to create and apply the same set of effects repeatedly for your projects, you must consider creating...

Game of Thrones Season 6 VFX Breakdowns

July 25, 2016, 05:39 AM

https://www.aotg.com/game-of-thrones-season-6-vfx-breakdowns-3/

For the finale of season six of HBO’s smash hit Game of Thrones¸ Rising Sun Pictures faced a formidable challenge: replicate the sprawling city of King’s Landing and its central shrine, the Great Sept of Baelor, and then burn them to the ground in a magical, green-hued inferno.

Behringer releases new 'studio command centre'

July 25, 2016, 05:39 AM

http://www.audiomediainternational.com/new-gear/be...

Behringer’s new XENYX CONTROL2USB studio monitoring mixer is now available from retailers worldwide.

The First TV Cartoon Animatic

July 25, 2016, 05:39 AM

http://animationguildblog.blogspot.ca/2016/07/the-...

Animatics (digital story reels) got invented in the late 1990s. I thought.

Sunday Sound Thought – Head Tracking, Immersion

July 24, 2016, 09:24 AM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ll be honest with you. For a long time, binaural has felt…to […]

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